#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2015 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License // If the library is compiled as a DLL, this ensures symbols are exported #define NUCLEX_GEOMETRY_SOURCE 1 #include "Nuclex/Geometry/Lines/Ray3.h" #include namespace Nuclex { namespace Geometry { namespace Lines { // ------------------------------------------------------------------------------------------- // TEST(Ray3Test, ParameterConstructorAssignsValues) { Ray3 ray(Point3(1.2f, 3.4f, 5.6f), Vector3(1.0f, 2.0f, 3.0f)); EXPECT_EQ(1.2f, ray.Origin.X); EXPECT_EQ(3.4f, ray.Origin.Y); EXPECT_EQ(5.6f, ray.Origin.Z); EXPECT_EQ(1.0f, ray.Direction.X); EXPECT_EQ(2.0f, ray.Direction.Y); EXPECT_EQ(3.0f, ray.Direction.Z); } // ------------------------------------------------------------------------------------------- // TEST(Ray3Test, RayCanBeShiftedByCoordinates) { Ray3 ray(Point3(1.2f, 3.4f, 5.6f), Vector3(2.0f, 1.0f, 0.5f)); ray.ShiftBy(10.0f, 100.0f, 1000.0f); EXPECT_EQ(11.2f, ray.Origin.X); EXPECT_EQ(103.4f, ray.Origin.Y); EXPECT_EQ(1005.6f, ray.Origin.Z); EXPECT_EQ(2.0f, ray.Direction.X); EXPECT_EQ(1.0f, ray.Direction.Y); EXPECT_EQ(0.5f, ray.Direction.Z); } // ------------------------------------------------------------------------------------------- // TEST(Ray3Test, RayCanBeShiftedByVectors) { Ray3 ray(Point3(1.2f, 3.4f, 5.6f), Vector3(0.5f, 1.0f, 2.0f)); ray.ShiftBy(Vector3(1000.0f, 100.0f, 10.0f)); EXPECT_EQ(1001.2f, ray.Origin.X); EXPECT_EQ(103.4f, ray.Origin.Y); EXPECT_EQ(15.6f, ray.Origin.Z); EXPECT_EQ(0.5f, ray.Direction.X); EXPECT_EQ(1.0f, ray.Direction.Y); EXPECT_EQ(2.0f, ray.Direction.Z); } // ------------------------------------------------------------------------------------------- // }}} // namespace Nuclex::Geometry::Lines