#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2015 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License #ifndef NUCLEX_GEOMETRY_VOLUMES_TRACERS_HEIGHTFIELD3TRACER_H #define NUCLEX_GEOMETRY_VOLUMES_TRACERS_HEIGHTFIELD3TRACER_H #include "Nuclex/Geometry/Config.h" #include "Nuclex/Geometry/Point3.h" #include "Nuclex/Geometry/Vector3.h" #include "Nuclex/Geometry/Volumes/HeightField3.h" namespace Nuclex { namespace Geometry { namespace Volumes { namespace Tracers { // ------------------------------------------------------------------------------------------- // /// Detects the contacts of a line against a height field template class HeightField3Tracer { /// Traces a ray through the height field /// Height field the ray will be traced against /// Starting location of the ray /// Direction of the ray /// /// The distance from the ray's origin at which the height field is hit or /// infinity if the ray will not hit the height field. /// public: static TScalar Trace( const HeightField3 &heightField, const Point3 &start, const Vector3 &direction ) { // See whether the ray starts inside of the terrain. If so, the started in solid // matter and we can directly return a collision at time 0.0. TScalar heightAtStart = heightField.LinearInterpolateHeightAt(start.X, start.Y); if(start.Z <= heightAtStart) { return 0; } // If the ray is perfectly vertical, it will stay above the point it is now, so // we can easily calculate the time of impact or conclude no impact happens. bool isVertical = (direction.X == 0) && (direction.Y == 0); if(isVertical) { if(direction.Z >= 0) { return std::numeric_limits::signaling_NaN(); } else { return start.Z - heightAtStart; } } // The ray is traveling horizontally (at least to some degree) and didn't begin // inside solid matter, so now we can trace it. return traceNonVerticalRay( Point3( start.X - heightField.Position.X, start.Y - heightField.Position.Y, start.Z ) ); } /// Traces a ray that is not traveling purely vertical /// Height field across which the ray is traced /// Location the ray started at in local coordinates /// Direction in which the ray travels /// The distance after which the ray will hit the height field private: static TScalar traceNonVerticalRay( const HeightField3 &heightField, Point3 &localStart, const Vector3 &direction ) { return 0; } }; // ------------------------------------------------------------------------------------------- // }}}} // namespace Nuclex::Geometry::Volumes::Tracers #endif // NUCLEX_GEOMETRY_VOLUMES_TRACERS_HEIGHTFIELD3TRACER_H