#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2015 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License #ifndef NUCLEX_GEOMETRY_LINES_GENERATORS_SEGMENT3GENERATOR_H #define NUCLEX_GEOMETRY_LINES_GENERATORS_SEGMENT3GENERATOR_H #include "Nuclex/Geometry/Config.h" #include "Nuclex/Geometry/Lines/Segment3.h" namespace Nuclex { namespace Geometry { namespace Lines { namespace Generators { // ------------------------------------------------------------------------------------------- // /// Point and area generation methods for 3D line segments template class Segment3Generator { /// Determines the closest point to another point upon the line segment /// Line segment on which the closest point will be found /// Point to which the closest point will be determined /// The closest point upon the line segment to the specified point public: static Point3 GetClosestPointUpon( const Segment3 &segment, const Point3 &point ) { Vector3 direction = (segment.End - segment.Start); TScalar t = Vector3::Dot(point - segment.Start, direction); if(t < 0) { return segment.Start; } else { TScalar squaredSegmentLength = direction.GetSquaredLength(); if(t > squaredSegmentLength) { return segment.End; } else { return segment.Start + (direction * (t / squaredSegmentLength)); } } } /// Returns a random point upon the line segment /// Line segment upon which a random point will be generated /// Random number generator that will be used /// A random point upon the line segment public: template static Point3 GetRandomPointUpon( const Segment3 &segment, TRandomNumberEngine &random ) { TScalar t = Math::Random(random, 1); return Point3::Lerp(segment.Start, segment.End, t); } }; // ------------------------------------------------------------------------------------------- // }}}} // namespace Nuclex::Geometry::Lines::Generators #endif // NUCLEX_GEOMETRY_LINES_GENERATORS_SEGMENT3GENERATOR_H