#pragma region CPL License
/*
Nuclex Native Framework
Copyright (C) 2002-2015 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#pragma endregion // CPL License
#ifndef NUCLEX_GEOMETRY_LINES_CURVE3_H
#define NUCLEX_GEOMETRY_LINES_CURVE3_H
#include "Nuclex/Geometry/Config.h"
#include "Nuclex/Geometry/Point3.h"
namespace Nuclex { namespace Geometry { namespace Lines {
// ------------------------------------------------------------------------------------------- //
/// Three-dimensional curved line
template
struct Curve3 {
/// Initializes the cubic bezier curve using the specified coordinates
/// Point at which the cubic bezier curve begins
/// Point giving direction and magnitude at the curve start
/// Point giving direction and magnitude at the curve end
/// Point at which the cubic bezier curve ends
public: Curve3(
const Point3 &p0,
const Point3 &p1,
const Point3 &p2,
const Point3 &p3
) : P0(p0), P1(p1), P2(p2), P3(p3) {}
/// Offsets the entire curve by the specified amount
/// Amount the curve will be offset
public: void ShiftBy(const Vector3 &offset) {
this.P0 += offset;
this.P1 += offset;
this.P2 += offset;
this.P3 += offset;
}
/// Offsets the entire curve by the specified amount
/// Amount the curve will be offset on the X axis
/// Amount the curve will be offset on the Y axis
/// Amount the curve will be offset on the Z axis
public: void ShiftBy(TScalar x, TScalar y, TScalar z) {
this.P0.X += x;
this.P0.Y += y;
this.P0.Z += z;
this.P1.X += x;
this.P1.Y += y;
this.P1.Z += z;
this.P2.X += x;
this.P2.Y += y;
this.P2.Z += z;
this.P3.X += x;
this.P3.Y += y;
this.P3.Z += z;
}
/// Interpolates a point along the curve
/// Time (0.0 .. 1.0) at which the point will be interpolated
/// The point at the specified time
public: TScalar Interpolate(TScalar t) const {
return (
Math::Power(1 - t, 3) * this->P0 +
3 * Math::Power(1 - t, 2) * t * this->P1 +
3 * (1 - t) * Math::Power(t, 2) * this->P2 +
Math::Power(t, 3) * this->P3
);
}
/// Position of the curve's starting point
public: Point3 P0;
/// Position towards which the curve's starting point extends
public: Point3 P1;
/// Position from which the curve enters its ending point
public: Point3 P2;
/// Position at which the curve ends
public: Point3 P3;
};
// ------------------------------------------------------------------------------------------- //
}}} // namespace Nuclex::Geometry::Lines
#endif // NUCLEX_GEOMETRY_LINES_CURVE3_H