#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2013 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License // If the library is compiled as a DLL, this ensures symbols are exported #define NUCLEX_INPUT_SOURCE 1 #include "Nuclex/Input/InputManager.h" #include namespace Nuclex { namespace Input { // ------------------------------------------------------------------------------------------- // void InputManager::Update() { for(std::size_t index = 0; index < CountKeyboards(); ++index) { GetKeyboard(index).Update(); } for(std::size_t index = 0; index < CountMice(); ++index) { GetMouse(index).Update(); } for(std::size_t index = 0; index < CountGamePads(); ++index) { GetGamePad(index).Update(); } for(std::size_t index = 0; index < CountTouchPanels(); ++index) { GetTouchPanel(index).Update(); } if(this->snapshotCount > 0) { --this->snapshotCount; } } // ------------------------------------------------------------------------------------------- // void InputManager::TakeSnapshot() { for(std::size_t index = 0; index < CountKeyboards(); ++index) { GetKeyboard(index).TakeSnapshot(); } for(std::size_t index = 0; index < CountMice(); ++index) { GetMouse(index).TakeSnapshot(); } for(std::size_t index = 0; index < CountGamePads(); ++index) { GetGamePad(index).TakeSnapshot(); } for(std::size_t index = 0; index < CountTouchPanels(); ++index) { GetTouchPanel(index).TakeSnapshot(); } ++this->snapshotCount; } // ------------------------------------------------------------------------------------------- // void InputManager::ClearSnapshots() { for(std::size_t index = 0; index < CountKeyboards(); ++index) { GetKeyboard(index).ClearSnapshots(); } for(std::size_t index = 0; index < CountMice(); ++index) { GetMouse(index).ClearSnapshots(); } for(std::size_t index = 0; index < CountGamePads(); ++index) { GetGamePad(index).ClearSnapshots(); } for(std::size_t index = 0; index < CountTouchPanels(); ++index) { GetTouchPanel(index).ClearSnapshots(); } this->snapshotCount = 0; } // ------------------------------------------------------------------------------------------- // }} // namespace Nuclex::Input