#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2013 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License // If the library is compiled as a DLL, this ensures symbols are exported #define NUCLEX_INPUT_SOURCE 1 #include "Nuclex/Input/Config.h" #if defined(NUCLEX_INPUT_WIN32) #include "WindowMessageKeyboard.h" namespace { // ------------------------------------------------------------------------------------------- // /// Converts a virtual key code to an entry in the key enumeration /// Virtual key code that will be converted /// Extended informations about the affected key /// The enumeration value equivalent to the virtual key code Nuclex::Input::Devices::Key::Enum KeyFromVirtualKey(int virtualKeyCode, int extended) { using namespace Nuclex::Input::Devices; switch(virtualKeyCode) { case VK_RETURN: { bool isMain = (extended & 0x01000000) != 0; if(isMain) { return Key::Return; } else { return Key::Enter; } break; } case VK_CONTROL: { bool isRight = (extended & 0x01000000) != 0; if(isRight) { return Key::RightControl; } else { return Key::LeftControl; } break; } case VK_MENU: { bool isRight = (extended & 0x01000000) != 0; if(isRight) { return Key::RightAlt; } else { return Key::LeftAlt; } break; } case VK_SHIFT: { virtualKeyCode = ::MapVirtualKeyA( (extended & 0x00FF0000) >> 16, MAPVK_VSC_TO_VK_EX ); } // intentional fall-through default: { return static_cast(virtualKeyCode); } } } // ------------------------------------------------------------------------------------------- // } // anonymous namespace namespace Nuclex { namespace Input { namespace Devices { // ------------------------------------------------------------------------------------------- // WindowMessageKeyboard::WindowMessageKeyboard() {} // ------------------------------------------------------------------------------------------- // WindowMessageKeyboard::~WindowMessageKeyboard() {} // ------------------------------------------------------------------------------------------- // bool WindowMessageKeyboard::ProcessWindowMessage( UINT message, WPARAM parameter1, LPARAM parameter2 ) { switch(message) { // These seem to be generated when the user holds down the left alt key case WM_SYSKEYDOWN: { int virtualKeyCode = static_cast(parameter1); bool dontHandle = (virtualKeyCode == VK_F4) || (virtualKeyCode == VK_ESCAPE) || (virtualKeyCode == VK_SPACE); if(dontHandle) { return false; } } // intentional fall-through // A key has been pressed down. Repeated at the keyboard repeat rate if // the use continues to hold the key down. case WM_KEYDOWN: { int virtualKeyCode = static_cast(parameter1); int extended = static_cast(parameter2); BufferedKeyboard::BufferKeyPress(KeyFromVirtualKey(virtualKeyCode, extended)); break; } // A key has been released again case WM_SYSKEYUP: case WM_KEYUP: { int virtualKeyCode = static_cast(parameter1); int extended = static_cast(parameter2); BufferedKeyboard::BufferKeyRelease(KeyFromVirtualKey(virtualKeyCode, extended)); break; } // Receives the fully translated character (so we don't have to care about // keyboard layouts and dead keys) if the user enters something. case WM_CHAR: { wchar_t character = static_cast(parameter1); BufferedKeyboard::BufferCharacterEntry(character); break; } // Application has gained or lost focus case WM_ACTIVATE: { // TODO: Raise all keys that are down if } // Intentional fall-through // Any other window messages are ignored default: { return false; // unhandled } } return true; // handled } // ------------------------------------------------------------------------------------------- // const std::string &WindowMessageKeyboard::GetName() const { static std::string name("Default Windows Keyboard"); return name; } // ------------------------------------------------------------------------------------------- // }}} // namespace Nuclex::Input::Devices #endif // defined(NUCLEX_INPUT_WIN32)