#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2013 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License // If the library is compiled as a DLL, this ensures symbols are exported #define NUCLEX_INPUT_SOURCE 1 #include "Nuclex/Input/Config.h" #if defined(NUCLEX_INPUT_WIN32) #include "DirectInputGamePad.h" namespace Nuclex { namespace Input { namespace Devices { // ------------------------------------------------------------------------------------------- // DirectInputGamePad::DirectInputGamePad( const IDirectInput8Ptr &directInput, const DIDEVICEINSTANCE &deviceInstance ) : directInput(directInput), isAcquired(false), currentState(nullptr) { HRESULT resultHandle = this->directInput->CreateDevice( deviceInstance.guidInstance, &this->directInputDevice, nullptr ); if(FAILED(resultHandle)) { throw std::runtime_error("Could not create direct input device"); } this->currentState = new GamePadState(); this->currentState->Reset(); } // ------------------------------------------------------------------------------------------- // DirectInputGamePad::~DirectInputGamePad() { delete this->currentState; while(this->pool.TryPop(this->currentState)) { delete this->currentState; } } // ------------------------------------------------------------------------------------------- // void DirectInputGamePad::Update() { //this->directInputDevice->GetDeviceState( } // ------------------------------------------------------------------------------------------- // void DirectInputGamePad::TakeSnapshot() { } // ------------------------------------------------------------------------------------------- // void DirectInputGamePad::ClearSnapshots() { } // ------------------------------------------------------------------------------------------- // void DirectInputGamePad::buildMappers() { DIDEVCAPS capabilities; capabilities.dwSize = sizeof(capabilities); HRESULT resultHandle = this->directInputDevice->GetCapabilities(&capabilities); if(FAILED(resultHandle)) { throw std::runtime_error("Could not create query direct input device capabilities"); } //capabilities.dwAxes } }}} // namespace Nuclex::Input::Devices #endif // defined(NUCLEX_INPUT_WIN32)