#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2013 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License #ifndef NUCLEX_INPUT_DEVICES_WINRTKEYBOARD_H #define NUCLEX_INPUT_DEVICES_WINRTKEYBOARD_H #include "../Buffered/BufferedKeyboard.h" namespace Nuclex { namespace Input { namespace Devices { // ------------------------------------------------------------------------------------------- // /// Keyboard that captures input from a WinRT CoreWindow class WinRTKeyboard : public BufferedKeyboard { /// Initializes a new WinRT-based keyboard public: WinRTKeyboard() {} /// Destroys the keyboard public: virtual ~WinRTKeyboard() {} /// Whether the input device is currently attached /// True if the input device is attached, otherwise false public: bool IsAttached() const { return true; } /// Retrieves the human-readable name of the input device /// The human-readable name of the input device public: const std::string &GetName() const { static std::string name("WinRT/Metro keyboard translator"); return name; } /// Called when a key is pressed down /// Window that registered the key press /// Contains the pressed key public: void InjectKeyDown( Windows::UI::Core::CoreWindow ^sender, Windows::UI::Core::KeyEventArgs ^arguments ); /// Called when a key is released /// Window that registered the key release /// Contains the released key public: void InjectKeyUp( Windows::UI::Core::CoreWindow ^sender, Windows::UI::Core::KeyEventArgs ^arguments ); /// Called when a character has been entered /// Window that received the character /// Contains the entered character. Not. public: void InjectCharacter( Windows::UI::Core::CoreWindow ^sender, Windows::UI::Core::CharacterReceivedEventArgs ^arguments ); }; // ------------------------------------------------------------------------------------------- // }}} // namespace Nuclex::Input::Devices #endif // NUCLEX_INPUT_DEVICES_WINRTKEYBOARD_H