#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2013 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License // If the library is compiled as a DLL, this ensures symbols are exported #define NUCLEX_INPUT_SOURCE 1 #include "Nuclex/Input/Config.h" #if defined(NUCLEX_INPUT_WINRT) #include "WinRTKeyboard.h" using namespace Windows::Foundation; using namespace Windows::UI::Core; namespace Nuclex { namespace Input { namespace Devices { // ------------------------------------------------------------------------------------------- // void WinRTKeyboard::InjectKeyDown( Windows::UI::Core::CoreWindow ^sender, Windows::UI::Core::KeyEventArgs ^arguments ) { Windows::System::VirtualKey key = arguments->VirtualKey; BufferedKeyboard::BufferKeyPress(static_cast(key)); } // ------------------------------------------------------------------------------------------- // void WinRTKeyboard::InjectKeyUp( Windows::UI::Core::CoreWindow ^sender, Windows::UI::Core::KeyEventArgs ^arguments ) { Windows::System::VirtualKey key = arguments->VirtualKey; BufferedKeyboard::BufferKeyRelease(static_cast(key)); } // ------------------------------------------------------------------------------------------- // void WinRTKeyboard::InjectCharacter( Windows::UI::Core::CoreWindow ^sender, Windows::UI::Core::CharacterReceivedEventArgs ^arguments ) { // Well, after 25 years of writing Windows and being unable to provide // a sane way to do text input, there's now WinRT with no way to do // text input at all. There's no translated character in this message! //Platform::String ^key = arguments->ToString(); //BufferedKeyboard::BufferCharacterEntry(arguments->KeyCode); } // ------------------------------------------------------------------------------------------- // }}} // namespace Nuclex::Input::Devices #endif // defined(NUCLEX_INPUT_WINRT)