#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2013 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License #ifndef NUCLEX_INPUT_DEVICES_VIRTUALTOUCHPANEL_H #define NUCLEX_INPUT_DEVICES_VIRTUALTOUCHPANEL_H #include "Nuclex/Input/Devices/TouchPanel.h" namespace Nuclex { namespace Input { namespace Devices { /// Forwards touch panel input from an exchangeable backing device /// /// /// If this library directly dealt out instances of the input device implementations, /// disconnecting a device and connecting another one, for example, would mean that /// any pointers the user has to the disconnected device become either invalid. /// /// /// So the design choice was to either let the library's user in on when devices are /// replaced, forcing him to unsubscribe from events, resubscribe, replace pointers /// he has stored to the old device and so on, or to use a forwarder device that /// allows the underlying real input device to be replaced at will without anyone /// outside of the library noticing. /// /// /// Without a forwarding device assigned, this class can also be used as a dummy /// device to fill slots for devices not available or not supported by the current /// system (think keyboard on iPhone, etc.) /// /// class VirtualTouchPanel : public TouchPanel, public sigslot::has_slots<> { /// Initializes a new virtual touch panel public: VirtualTouchPanel() : forwardingTouchPanel(nullptr) { this->neutralState.Reset(); } /// Destroys the virtual touch panel public: virtual ~VirtualTouchPanel() { if(this->forwardingTouchPanel != nullptr) { unsubscribe(this->forwardingTouchPanel); } } /// Assigns the touch panel for which this instance forwards input /// TouchPanel for which input will be forwarded public: void SetForwardingTouchPanel(TouchPanel *forwardingTouchPanel) { if(this->forwardingTouchPanel != nullptr) { unsubscribe(this->forwardingTouchPanel); } this->forwardingTouchPanel = forwardingTouchPanel; if(this->forwardingTouchPanel != nullptr) { subscribe(this->forwardingTouchPanel); } } /// Whether the input device is currently attached /// True if the input device is attached, otherwise false public: virtual bool IsAttached() const { if(this->forwardingTouchPanel == nullptr) { return false; } else { return this->forwardingTouchPanel->IsAttached(); } } /// Retrieves the human-readable name of the input device /// The human-readable name of the input device public: virtual const std::string &GetName() const { static std::string notConnected("No touch panel connected"); if(this->forwardingTouchPanel == nullptr) { return notConnected; } else { return this->forwardingTouchPanel->GetName(); } } /// Retrieves the current state of the input device /// The input device's current state public: virtual const TouchPanelState &GetState() const { if(this->forwardingTouchPanel == nullptr) { return this->neutralState; } else { return this->forwardingTouchPanel->GetState(); } } /// Updates the state of the input device protected: virtual void Update() { if(this->forwardingTouchPanel != nullptr) { this->forwardingTouchPanel->Update(); } } /// Takes a snapshot of the input device's current state protected: virtual void TakeSnapshot() { if(this->forwardingTouchPanel != nullptr) { this->forwardingTouchPanel->TakeSnapshot(); } } /// Removes all snapshots the device has taken protected: virtual void ClearSnapshots() { if(this->forwardingTouchPanel != nullptr) { this->forwardingTouchPanel->ClearSnapshots(); } } /// Subscribes to the events of the forwarding touch panel /// Touch panel to whose events to subscribe private: void subscribe(TouchPanel *touchPanel) { touchPanel->Pressed.connect(this, &VirtualTouchPanel::onPressed); touchPanel->Dragged.connect(this, &VirtualTouchPanel::onDragged); touchPanel->Released.connect(this, &VirtualTouchPanel::onReleased); } /// Unsubscribes from the events of the forwarding touch panel private: void unsubscribe(TouchPanel *touchPanel) { touchPanel->Released.disconnect(this); touchPanel->Dragged.disconnect(this); touchPanel->Pressed.disconnect(this); } /// Forwards a touch panel press notification to the library user /// Id the touch can be identified by /// X coordinate of the touch /// Y coordinate of the touch private: void onPressed(TouchId id, int x, int y) { Pressed(id, x, y); } /// Forwards a touch panel drag notification to the library user /// Id the touch was given when it was first detected /// New X coordinate of the touch /// New Y coordinate of the touch private: void onDragged(TouchId id, int x, int y) { Dragged(id, x, y); } /// Forwards a touch panel release notification to the library user /// Id of the touch that has stopped private: void onReleased(TouchId id) { Released(id); } /// Disabled copy constructor for the virtual touch panel private: VirtualTouchPanel(const VirtualTouchPanel &); /// Disabled assignment operator for the virtual touch panel private: void operator =(const VirtualTouchPanel &); /// TouchPanel that is forwarded by this instance private: TouchPanel *forwardingTouchPanel; /// Neutral state that is returned when no touch panel is connected private: TouchPanelState neutralState; }; }}} // namespace Nuclex::Input::Devices #endif // NUCLEX_INPUT_DEVICES_VIRTUALTOUCHPANEL_H