#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2013 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License #ifndef NUCLEX_INPUT_DEVICES_TOUCHPANELSTATE_H #define NUCLEX_INPUT_DEVICES_TOUCHPANELSTATE_H #include "../Config.h" #include "TouchLocation.h" #include namespace Nuclex { namespace Input { namespace Devices { // ------------------------------------------------------------------------------------------- // /// Stores a list of keyboards typedef std::vector TouchLocationVector; // ------------------------------------------------------------------------------------------- // /// Stores the complete state of a touch panel struct TouchPanelState { /// Resets the game pad state to a neutral state public: void Reset() { this->Touches.clear(); } /// Tracked touches on the touch panel /// /// Stores any number of touches (though touch panels limit the number of simultaneous /// touches to 1 or 2 typically) and provides each with a unique id so you can track /// when the touches change their position. /// public: TouchLocationVector Touches; }; // ------------------------------------------------------------------------------------------- // }}} // namespace Nuclex::Input::Devices #endif // NUCLEX_INPUT_DEVICES_TOUCHPANELSTATE_H