#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2013 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License #ifndef NUCLEX_INPUT_DEVICES_SLIDERS_H #define NUCLEX_INPUT_DEVICES_SLIDERS_H namespace Nuclex { namespace Input { namespace Devices { // ------------------------------------------------------------------------------------------- // namespace Sliders { // until C++ enum class support is rolled out /// Bit masks for the axes a game pad or joystick can have enum Enum { /// First additional axis (formerly called U-axis) Slider1 = (1 << 0), /// Second additional axis (formerly called V-axis) Slider2 = (1 << 1), /// First extra velocity axis Velocity1 = (1 << 2), /// Second extra velocity axis Velocity2 = (1 << 3), /// First extra acceleration axis Acceleration1 = (1 << 4), /// Second extra acceleration axis Acceleration2 = (1 << 5), /// First extra force axis Force1 = (1 << 6), /// Second extra force axis Force2 = (1 << 7) }; } // namespace Sliders // ------------------------------------------------------------------------------------------- // }}} // namespace Nuclex::Input::Devices #endif // NUCLEX_INPUT_DEVICES_SLIDERS_H