#pragma region CPL License
/*
Nuclex Native Framework
Copyright (C) 2002-2013 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#pragma endregion // CPL License
#ifndef NUCLEX_INPUT_DEVICES_MOUSE_H
#define NUCLEX_INPUT_DEVICES_MOUSE_H
#include "InputDevice.h"
#include "MouseState.h"
#include "MouseButtons.h"
#include "../Signals/sigslot.h"
namespace Nuclex { namespace Input { namespace Devices {
// ------------------------------------------------------------------------------------------- //
class VirtualMouse; // This is an internal type. Ignore it!
// ------------------------------------------------------------------------------------------- //
/// Mouse or similar pointing device
class Mouse : public virtual InputDevice {
friend VirtualMouse;
/// Event that is fired when a mouse button is pressed down
public: sigslot::signal1 ButtonPressed;
/// Event that is fired when a mouse button is released
public: sigslot::signal1 ButtonReleased;
/// Event that is fired when the mouse cursor is moved
///
/// This event reports cursor movement on the screen only. If the mouse is locked
/// to the window's center, it will not trigger at all and you should use
/// the Moved event instead to obtain movement deltas.
///
public: sigslot::signal2 CursorMoved;
/// Event that is fired when the mouse is moved (FPS-style)
///
/// This contains the movement delta since the last update. It uses the same units
/// as the mouse cursor, but in floats to optionally provide high resolution mouse
/// input if the underlying system supports it.
///
public: sigslot::signal2 Moved;
/// Event that is fired when the mouse wheel is rotated
///
/// The value provided is a delta value specifying the number of ticks by
/// which the mouse wheel has been rotated.
///
public: sigslot::signal1 WheelRotated;
/// Initializes a new mouse
protected: Mouse() {}
/// Destroys the mouse
public: virtual ~Mouse() {}
/// Locks the mouse cursor to the window for FPS control
/// Whether to lock the mouse cursor to the window
public: virtual void SetLocked(bool locked = true) = 0;
/// Whether the mouse cursor is currently locked to the window
/// True if the mouse cursor is locked to the window, otherwise false
public: virtual bool IsLocked() const = 0;
private: Mouse(const Mouse &);
private: Mouse &operator =(const Mouse &);
};
// ------------------------------------------------------------------------------------------- //
}}} // namespace Nuclex::Input::Devices
#endif // NUCLEX_INPUT_DEVICES_MOUSE_H