#pragma region CPL License
/*
Nuclex Native Framework
Copyright (C) 2002-2013 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#pragma endregion // CPL License
#ifndef NUCLEX_INPUT_DEVICES_KEYBOARD_H
#define NUCLEX_INPUT_DEVICES_KEYBOARD_H
#include "InputDevice.h"
#include "KeyboardState.h"
#include "Key.h"
#include "../Signals/sigslot.h"
namespace Nuclex { namespace Input { namespace Devices {
// ------------------------------------------------------------------------------------------- //
class VirtualKeyboard; // This is an internal type. Ignore it!
// ------------------------------------------------------------------------------------------- //
/// Standard keyboard used as a game input device
class Keyboard : public InputDevice {
friend VirtualKeyboard;
/// Event that is triggered when a key is pressed
public: sigslot::signal1 KeyPressed;
/// Event that is triggered when a key is released
public: sigslot::signal1 KeyReleased;
/// Event that is triggered when a character is entered
public: sigslot::signal1 CharacterEntered;
/// Initializes a new keyboard
protected: Keyboard() {}
/// Destroys the keyboard
public: virtual ~Keyboard() {}
private: Keyboard(const Keyboard &);
private: Keyboard &operator =(const Keyboard &);
};
// ------------------------------------------------------------------------------------------- //
}}} // namespace Nuclex::Input::Devices
#endif // NUCLEX_INPUT_DEVICES_KEYBOARD_H