#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2013 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License #ifndef NUCLEX_INPUT_DEVICES_KEYBOARD_H #define NUCLEX_INPUT_DEVICES_KEYBOARD_H #include "InputDevice.h" #include "KeyboardState.h" #include "Key.h" #include "../Signals/sigslot.h" namespace Nuclex { namespace Input { namespace Devices { // ------------------------------------------------------------------------------------------- // class VirtualKeyboard; // This is an internal type. Ignore it! // ------------------------------------------------------------------------------------------- // /// Standard keyboard used as a game input device class Keyboard : public InputDevice { friend VirtualKeyboard; /// Event that is triggered when a key is pressed public: sigslot::signal1 KeyPressed; /// Event that is triggered when a key is released public: sigslot::signal1 KeyReleased; /// Event that is triggered when a character is entered public: sigslot::signal1 CharacterEntered; /// Initializes a new keyboard protected: Keyboard() {} /// Destroys the keyboard public: virtual ~Keyboard() {} private: Keyboard(const Keyboard &); private: Keyboard &operator =(const Keyboard &); }; // ------------------------------------------------------------------------------------------- // }}} // namespace Nuclex::Input::Devices #endif // NUCLEX_INPUT_DEVICES_KEYBOARD_H