#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2013 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License #ifndef NUCLEX_INPUT_DEVICES_GAMEPAD_H #define NUCLEX_INPUT_DEVICES_GAMEPAD_H #include "InputDevice.h" #include "GamePadState.h" #include "GamePadButtons.h" #include "../Signals/sigslot.h" namespace Nuclex { namespace Input { namespace Devices { // ------------------------------------------------------------------------------------------- // class VirtualGamePad; // This is an internal type. Ignore it! // ------------------------------------------------------------------------------------------- // /// Game pad, joystick or similar device class GamePad : public InputDevice { friend VirtualGamePad; /// Event that is fired when a button on the game pad is pressed public: sigslot::signal1 ButtonPressed; /// Event that is fired when a button on the game pad is released public: sigslot::signal1 ButtonReleased; /// Initializes the game pad protected: GamePad() {} /// Destroys the game pad public: virtual ~GamePad() {} private: GamePad(const GamePad &); private: GamePad &operator =(const GamePad &); }; // ------------------------------------------------------------------------------------------- // }}} // namespace Nuclex::Input::Devices #endif // NUCLEX_INPUT_DEVICES_GAMEPAD_H