#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2021 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License #ifndef NUCLEX_PIXELS_PIXELFORMATS_CONVERTPIXEL_H #define NUCLEX_PIXELS_PIXELFORMATS_CONVERTPIXEL_H #include "Nuclex/Pixels/Config.h" #include "ChannelHelpers.h" #include "UnsignedBitAdjust.h" #include "PixelFormatDescription.h" namespace Nuclex { namespace Pixels { namespace PixelFormats { // ------------------------------------------------------------------------------------------- // /// No-op conversion if both pixel formats are identical /// Pixel format used by the input pixel /// Pixel format used by the output pixel /// Pixel that will be converted to the output pixel format /// A pixel in the output pixel format that's equivalent to the input pixel template< PixelFormat TSourcePixelFormat, PixelFormat TTargetPixelFormat, typename std::enable_if_t< (TSourcePixelFormat == TTargetPixelFormat) > * = nullptr > NUCLEX_PIXELS_ALWAYS_INLINE void ConvertPixel( const PixelTypeFromFormat *sourcePixel, PixelTypeFromFormat *targetPixel ) { *targetPixel = *sourcePixel; } // ------------------------------------------------------------------------------------------- // }}} // namespace Nuclex::Pixels::PixelFormats #include "ConvertPixel.IntToInt.inl" #include "ConvertPixel.IntToFloat.inl" #include "ConvertPixel.FloatToInt.inl" #include "ConvertPixel.FloatToFloat.inl" #endif // NUCLEX_PIXELS_PIXELFORMATS_CONVERTPIXEL_H