#pragma region CPL License
/*
Nuclex Native Framework
Copyright (C) 2002-2021 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#pragma endregion // CPL License
#ifndef NUCLEX_PIXELS_SCALING_RESAMPLINGMETHOD_H
#define NUCLEX_PIXELS_SCALING_RESAMPLINGMETHOD_H
#include "Nuclex/Pixels/Config.h"
namespace Nuclex { namespace Pixels { namespace Scaling {
// ------------------------------------------------------------------------------------------- //
/// Methods that can be used to scale bitmaps to different resolutions
enum class ResamplingMethod {
/// Cheap but fast method that picks the nearest source pixel
///
/// Old school method. The only reason to use this is probably when you want to
/// see how bad the resized image could have looked.
///
Nearest, // < not implemented yet
/// Uses the Catmull-Rom curve to interpolate surrounding pixels
///
/// This one is popular for movie and game footage upscaling because it looks less
/// blurry than bilinear filtering and still hides aliasing artifacts.
///
CatmullRom, // < not implemented yet
/// Lanczos filter resampling using the embedded AVIR library code
///
/// This is a popular filter for image upscaling because it emulates the theoretically
/// optimal sinc filter closely.
///
Lanczos3, // < not implemented yet
/// Smooth resample method using the embedded AVIR library code
///
/// This avoids ringing artifacts, but is prone to blurring sharp features in
/// the image. Not ideal for text and UI.
///
AvirSmooth,
/// Balanced resample method using the embedded AVIR library code
///
/// The default AVIR variant tries to find a good compromise between the risk
/// for ringing artifacts and blurry images.
///
Avir,
/// Sharp resample method using the embedded AVIR library code
///
/// This can produce ringing artifacts near sharp features (high-contrast edges in
/// the image may develop a halo or shadow around them)
///
AvirSharp
};
// ------------------------------------------------------------------------------------------- //
}}} // namespace Nuclex::Pixels::Scaling
#endif // NUCLEX_PIXELS_SCALING_RESAMPLINGMETHOD_H