#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2013 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License #ifndef NUCLEX_GRAPHICS_RASTERIZATION_DIRECT3D11TEXTUREOBSERVER_H #define NUCLEX_GRAPHICS_RASTERIZATION_DIRECT3D11TEXTUREOBSERVER_H #include "Nuclex/Graphics/Config.h" #include "Nuclex/Graphics/Rasterization/Texture.h" #include "../Direct3D11Api.h" namespace Nuclex { namespace Graphics { namespace Rasterization { // ------------------------------------------------------------------------------------------- // ///Base class for Direct3D 11 texture observers class Direct3D11TextureObserver : public Texture::Observer { /// Initializes a new Direct3D 11 texture observer protected: Direct3D11TextureObserver() {} /// Frees all resources owned by the texture observer public: virtual ~Direct3D11TextureObserver() {} /// Retrieves the view for the observer's Direct3D texture /// The view for the observer's Direct3D texture public: virtual const ID3D11ShaderResourceViewPtr &GetResourceView() const = 0; private: Direct3D11TextureObserver(const Direct3D11TextureObserver &); private: Direct3D11TextureObserver &operator =(const Direct3D11TextureObserver &); }; // ------------------------------------------------------------------------------------------- // }}} // namespace Nuclex::Graphics::Rasterization #endif // NUCLEX_GRAPHICS_RASTERIZATION_DIRECT3D11TEXTUREOBSERVER_H