#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2013 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License #ifndef NUCLEX_GRAPHICS_RASTERIZATION_DIRECT3D11TEXTURE2OBSERVER_H #define NUCLEX_GRAPHICS_RASTERIZATION_DIRECT3D11TEXTURE2OBSERVER_H #include "Nuclex/Graphics/Config.h" #include "Nuclex/Graphics/Rasterization/Texture2.h" #include "Direct3D11TextureObserver.h" namespace Nuclex { namespace Graphics { namespace Rasterization { // ------------------------------------------------------------------------------------------- // class Direct3D11RasterizerResources; // ------------------------------------------------------------------------------------------- // }}} // namespace Nuclex::Graphics::Rasterization namespace Nuclex { namespace Graphics { namespace Rasterization { // ------------------------------------------------------------------------------------------- // ///Manages an attached Direct3D 11 texture class Direct3D11Texture2Observer : public Direct3D11TextureObserver { /// Initializes a new Direct3D 11 texture /// Manager the texture belongs to /// Texture the observer is attached to public: Direct3D11Texture2Observer( Direct3D11RasterizerResources &resources, Texture2 *texture ); /// Frees all resources owned by the texture observer public: virtual ~Direct3D11Texture2Observer() {} /// Called right before the texture is destroyed public: void Destroying(); /// Called when the texture has been cleared public: void Cleared(); /// Called when the texture has been modified /// Box around the changed area public: void Changed(const Box &changedBox); /// Retrieves the agnostic texture being observed /// The agnostic texture being observed public: Texture2 *GetResource() const { return this->texture2; } /// Retrieves the Direct3D texture the observer is managing /// The observer's Direct3D texture public: const ID3D11Texture2DPtr &GetDirect3DTexture() const { return this->direct3DTexture; } /// Retrieves the view for the observer's Direct3D texture /// The view for the observer's Direct3D texture public: const ID3D11ShaderResourceViewPtr &GetResourceView() const { return this->direct3DResourceView; } private: Direct3D11Texture2Observer(const Direct3D11Texture2Observer &); private: Direct3D11Texture2Observer &operator =(const Direct3D11Texture2Observer &); /// Resource manager the render target belongs to private: Direct3D11RasterizerResources &resources; /// Texture this observer is attached to private: Texture2 *texture2; /// Texture managed by this observer private: ID3D11Texture2DPtr direct3DTexture; /// View for the texture managed by this obserer private: ID3D11ShaderResourceViewPtr direct3DResourceView; }; // ------------------------------------------------------------------------------------------- // }}} // namespace Nuclex::Graphics::Rasterization #endif // NUCLEX_GRAPHICS_RASTERIZATION_DIRECT3D11TEXTURE2OBSERVER_H