#pragma region CPL License
/*
Nuclex Native Framework
Copyright (C) 2002-2013 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#pragma endregion // CPL License
#ifndef NUCLEX_GRAPHICS_RASTERIZATION_DIRECT3D11SAMPLEROPTIONSOBSERVER_H
#define NUCLEX_GRAPHICS_RASTERIZATION_DIRECT3D11SAMPLEROPTIONSOBSERVER_H
#include "Nuclex/Graphics/Config.h"
#include "Nuclex/Graphics/Rasterization/SamplerOptions.h"
#include "../Direct3D11Api.h"
namespace Nuclex { namespace Graphics { namespace Rasterization {
// ------------------------------------------------------------------------------------------- //
class Direct3D11RasterizerResources;
// ------------------------------------------------------------------------------------------- //
}}} // namespace Nuclex::Graphics::Rasterization
namespace Nuclex { namespace Graphics { namespace Rasterization {
// ------------------------------------------------------------------------------------------- //
///Manages an attached Direct3D 11 rasterizer state
class Direct3D11SamplerOptionsObserver : public SamplerOptions::Observer {
/// Initializes a new Direct3D 11 rasterizer state
/// Manager the index buffer belongs to
/// Sampler options the observer is attached to
public: Direct3D11SamplerOptionsObserver(
Direct3D11RasterizerResources &resources, SamplerOptions *samplerOptions
);
/// Frees all resources owned by the sampler options observer
public: virtual ~Direct3D11SamplerOptionsObserver();
/// Called right before the options are destroyed
public: void Destroying();
/// Called when the options have been changed
public: void Changed();
/// Retrieves the agnostic sampler options being observed
/// The agnostic sampler options being observed
public: SamplerOptions *GetResource() const { return this->samplerOptions; }
/// Retrieves the Direct3D sampler state the observer is managing
/// The observer's Direct3D sampler state
public: const ID3D11SamplerStatePtr &GetDirect3DRasterizerState() const {
return this->direct3DSamplerState;
}
///
/// Creates a Direct3D sampler state matching the observed sampler options
///
private: void createDirect3DSamplerState();
private: Direct3D11SamplerOptionsObserver(const Direct3D11SamplerOptionsObserver &);
private: Direct3D11SamplerOptionsObserver &operator =(
const Direct3D11SamplerOptionsObserver &
);
/// Resource manager the sampler options observer belongs to
private: Direct3D11RasterizerResources &resources;
/// Sampler options this observer is attached to
private: SamplerOptions *samplerOptions;
/// Sampler state managed by this observer
private: ID3D11SamplerStatePtr direct3DSamplerState;
};
// ------------------------------------------------------------------------------------------- //
}}} // namespace Nuclex::Graphics::Rasterization
#endif // NUCLEX_GRAPHICS_RASTERIZATION_DIRECT3D11SAMPLEROPTIONSOBSERVER_H