#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2013 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License // If the library is compiled as a DLL, this ensures symbols are exported #define NUCLEX_GRAPHICS_SOURCE 1 #include "Direct3D11SamplerOptionsObserver.h" #include "../Direct3D11RasterizerResources.h" #include "../Direct3D11Converters.h" #include namespace Nuclex { namespace Graphics { namespace Rasterization { // ------------------------------------------------------------------------------------------- // Direct3D11SamplerOptionsObserver::Direct3D11SamplerOptionsObserver( Direct3D11RasterizerResources &resources, SamplerOptions *samplerOptions ) : resources(resources), samplerOptions(samplerOptions) { createDirect3DSamplerState(); } // ------------------------------------------------------------------------------------------- // Direct3D11SamplerOptionsObserver::~Direct3D11SamplerOptionsObserver() { // Our smart pointers will take care of everything } // ------------------------------------------------------------------------------------------- // void Direct3D11SamplerOptionsObserver::Destroying() { this->resources.SamplerOptionsHolder.Evict(this->samplerOptions, this); // Do not do anything below Evict(). It will delete this instance! } // ------------------------------------------------------------------------------------------- // void Direct3D11SamplerOptionsObserver::Changed() { this->direct3DSamplerState = nullptr; createDirect3DSamplerState(); } // ------------------------------------------------------------------------------------------- // void Direct3D11SamplerOptionsObserver::createDirect3DSamplerState() { D3D11_SAMPLER_DESC samplerDescription; HRESULT resultHandle = resources.GetDevice()->CreateSamplerState( &samplerDescription, &this->direct3DSamplerState ); if(FAILED(resultHandle)) { throw std::runtime_error("Could not create Direct3D 11 sampler state"); } } // ------------------------------------------------------------------------------------------- // }}} // namespace Nuclex::Graphics::Rasterization