#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2013 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License // If the library is compiled as a DLL, this ensures symbols are exported #define NUCLEX_GRAPHICS_SOURCE 1 #include "Direct3D11PolygonOptionsObserver.h" #include "../Direct3D11RasterizerResources.h" #include "../Direct3D11Converters.h" #include namespace Nuclex { namespace Graphics { namespace Rasterization { // ------------------------------------------------------------------------------------------- // Direct3D11PolygonOptionsObserver::Direct3D11PolygonOptionsObserver( Direct3D11RasterizerResources &resources, PolygonOptions *polygonOptions ) : resources(resources), polygonOptions(polygonOptions) { createDirect3DRasterizerState(); } // ------------------------------------------------------------------------------------------- // Direct3D11PolygonOptionsObserver::~Direct3D11PolygonOptionsObserver() { // Our smart pointers will take care of everything } // ------------------------------------------------------------------------------------------- // void Direct3D11PolygonOptionsObserver::Destroying() { this->resources.PolygonOptionsHolder.Evict(this->polygonOptions, this); // Do not do anything below Evict(). It will delete this instance! } // ------------------------------------------------------------------------------------------- // void Direct3D11PolygonOptionsObserver::Changed() { this->direct3DRasterizerState = nullptr; createDirect3DRasterizerState(); } // ------------------------------------------------------------------------------------------- // void Direct3D11PolygonOptionsObserver::createDirect3DRasterizerState() { D3D11_RASTERIZER_DESC rasterizerDescription; rasterizerDescription.FillMode = direct3DFillModeFromFillMode( this->polygonOptions->GetFillMode() ); rasterizerDescription.CullMode = direct3DCullModeFromCullMode( this->polygonOptions->GetCullMode() ); rasterizerDescription.FrontCounterClockwise = this->polygonOptions->IsFrontFaceClockwise() ? FALSE : TRUE; rasterizerDescription.DepthBias = D3D11_DEFAULT_DEPTH_BIAS; rasterizerDescription.DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP; rasterizerDescription.SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; rasterizerDescription.DepthClipEnable = this->polygonOptions->IsDepthClippingEnabled() ? TRUE : FALSE; rasterizerDescription.ScissorEnable = this->polygonOptions->IsScissorTestingEnabled() ? TRUE : FALSE; rasterizerDescription.MultisampleEnable = FALSE; rasterizerDescription.AntialiasedLineEnable = FALSE; HRESULT resultHandle = resources.GetDevice()->CreateRasterizerState( &rasterizerDescription, &this->direct3DRasterizerState ); if(FAILED(resultHandle)) { throw std::runtime_error("Could not create Direct3D 11 rasterizer state"); } } // ------------------------------------------------------------------------------------------- // }}} // namespace Nuclex::Graphics::Rasterization