#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2013 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License #ifndef NUCLEX_GRAPHICS_RASTERIZATION_DIRECT3D11CONSTANTBUFFEROBSERVER_H #define NUCLEX_GRAPHICS_RASTERIZATION_DIRECT3D11CONSTANTBUFFEROBSERVER_H #include "Nuclex/Graphics/Config.h" #include "Nuclex/Graphics/Rasterization/GenericConstantBuffer.h" #include "../Direct3D11Api.h" namespace Nuclex { namespace Graphics { namespace Rasterization { // ------------------------------------------------------------------------------------------- // class Direct3D11RasterizerResources; // ------------------------------------------------------------------------------------------- // }}} // namespace Nuclex::Graphics::Rasterization namespace Nuclex { namespace Graphics { namespace Rasterization { // ------------------------------------------------------------------------------------------- // ///Manages an attached Direct3D 11 constant buffer class Direct3D11ConstantBufferObserver : public GenericConstantBuffer::Observer { /// Initializes a new Direct3D 11 constant buffer /// Manager the index buffer belongs to /// Index buffer the observer is attached to public: Direct3D11ConstantBufferObserver( Direct3D11RasterizerResources &resources, GenericConstantBuffer *indexBuffer ); /// Frees all resources owned by the constant buffer observer public: virtual ~Direct3D11ConstantBufferObserver(); /// Called right before the buffer is destroyed public: void Destroying(); /// Called when the buffer has been cleared public: void Cleared(); /// Called when the contents of the buffer have changed /// /// Offset in the buffer from which on its contents have changed /// /// Number of bytes that have changed in the buffer public: void Changed(std::size_t offset, std::size_t count); /// Retrieves the agnostic constant buffer being observed /// The agnostic constant buffer being observed public: GenericConstantBuffer *GetResource() const { return this->constantBuffer; } /// Retrieves the Direct3D constant buffer the observer is managing /// The observer's Direct3D constant buffer public: const ID3D11BufferPtr &GetDirect3DConstantBuffer() const { return this->direct3DConstantBuffer; } /// Creates a Direct3D constant buffer matching the observed one private: void createDirect3DConstantBuffer(); private: Direct3D11ConstantBufferObserver(const Direct3D11ConstantBufferObserver &); private: Direct3D11ConstantBufferObserver &operator =( const Direct3D11ConstantBufferObserver & ); /// Resource manager the constant buffer observer belongs to private: Direct3D11RasterizerResources &resources; /// Constant buffer this observer is attached to private: GenericConstantBuffer *constantBuffer; /// Constant buffer managed by this observer private: ID3D11BufferPtr direct3DConstantBuffer; /// Whether the Direct3D device supports NoOverwrite locks private: bool noOverwriteLockSupported; /// Number of bytes currently used by the buffer private: std::size_t usedBytes; }; // ------------------------------------------------------------------------------------------- // }}} // namespace Nuclex::Graphics::Rasterization #endif // NUCLEX_GRAPHICS_RASTERIZATION_DIRECT3D11CONSTANTBUFFEROBSERVER_H