#pragma region CPL License
/*
Nuclex Native Framework
Copyright (C) 2002-2013 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#pragma endregion // CPL License
#ifndef NUCLEX_GRAPHICS_RASTERIZATION_DIRECT3D11RASTERIZERSETTINGS_H
#define NUCLEX_GRAPHICS_RASTERIZATION_DIRECT3D11RASTERIZERSETTINGS_H
#include "Nuclex/Graphics/Config.h"
#include "Nuclex/Graphics/Rasterization/RasterizerSettings.h"
#include "Direct3D11Api.h"
namespace Nuclex { namespace Graphics { namespace Rasterization {
// ------------------------------------------------------------------------------------------- //
///Controls various settings the rasterizer can be configured with
class Direct3D11RasterizerSettings : public RasterizerSettings {
/// Initializes a new Direct3D 11 settings container
public: Direct3D11RasterizerSettings() {}
/// Frees all resources owned by the rasterizer settings container
public: virtual ~Direct3D11RasterizerSettings() {}
/// Sets the Direct3D device for which settings will be managed
/// Direct3D 11 device settings will be managed for
public: void SetDirect3DDevice(const ID3D11DeviceNPtr &device) {
this->device = device;
}
/// Sets the Direct3D device for which settings will be managed
/// Direct3D 11 device settings will be managed for
public: void SetDirect3DDevice(const ID3D11DeviceContextNPtr &context) {
this->context = context;
}
/// Whether the rasterizer is currently synching page flips
/// True if the rasterizer is synching page flips
public: bool IsVerticalSynchronizationEnabled() const;
/// Changes whether the rasterizer will synchronize its page flips
/// True if the rasterizer should synchronize its page flips
public: void EnableVerticalSynchronization(bool wait = true);
/*
/// Retrieves the current culling mode of the rasterizer
/// The rasterizer's current culling mode
public: CullMode::Enum GetCullMode() const;
/// Changes the culling mode of the rasterizer
/// New culling mode the rasterizer should use
public: void SetCullMode(CullMode::Enum cullMode);
*/
/// Counts the number of supported display resolutions
/// The total number of display resolutions supported
public: std::size_t CountSupportedResolutions() const;
/// Direct3D device settings will be managed for
private: ID3D11DeviceNPtr device;
/// Direct3D device context the settings will be applied to
private: ID3D11DeviceContextNPtr context;
#if !defined(NUCLEX_GRAPHICS_DIRECT3D11_1)
/// Whether to synchronize presents to the screen's update interval
private: bool isVerticalSynchronizationEnabled;
#endif
/// Stores the rasterizer state of Direct3D 11
private: D3D11_RASTERIZER_DESC rasterizerDescription;
};
// ------------------------------------------------------------------------------------------- //
}}} // namespace Nuclex::Graphics::Rasterization
#endif // NUCLEX_GRAPHICS_RASTERIZATION_DIRECT3D11RASTERIZERSETTINGS_H