#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2013 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License // If the library is compiled as a DLL, this ensures symbols are exported #define NUCLEX_GRAPHICS_SOURCE 1 #include "Nuclex/Graphics/Introspection/ShaderReflector.h" #include "HlslShaderReflector.h" #include namespace Nuclex { namespace Graphics { namespace Introspection { // ------------------------------------------------------------------------------------------- // std::unique_ptr ShaderReflector::Read( const std::uint8_t *bytecode, std::size_t length ) { std::unique_ptr metadata(new ShaderMetadata()); if(HlslShaderReflector::IsHlslShader(bytecode, length)) { HlslShaderReflector::Read(bytecode, length, *metadata.get()); } else { throw std::runtime_error("File format not recognized"); } return metadata; } // ------------------------------------------------------------------------------------------- // }}} // namespace Nuclex::Graphics::Introspection