#pragma region CPL License
/*
Nuclex Native Framework
Copyright (C) 2002-2013 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#pragma endregion // CPL License
#ifndef NUCLEX_GRAPHICS_RASTERIZATION_VIEWPORT_H
#define NUCLEX_GRAPHICS_RASTERIZATION_VIEWPORT_H
#include "../Config.h"
#include "../Rectangle.h"
namespace Nuclex { namespace Graphics { namespace Rasterization {
// ------------------------------------------------------------------------------------------- //
/// Defines the screen area to which rendering takes place
struct Viewport {
/// Initializes a new viewport
public: Viewport() :
Region(Rectangle::Empty),
Near(0.0f),
Far(1.0f) {}
/// Region the viewport will cover on the screen
public: Rectangle Region;
/// Smallest value the z buffer can use (not near clip plane)
public: float Near;
/// Farthest value the z buffer can use (not far clip plane)
public: float Far;
};
// ------------------------------------------------------------------------------------------- //
}}} // namespace Nuclex::Graphics::Rasterization
#endif // NUCLEX_GRAPHICS_RASTERIZATION_VIEWPORT_H