#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2013 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License #ifndef NUCLEX_GRAPHICS_RASTERIZATION_VERTEXSHADER_H #define NUCLEX_GRAPHICS_RASTERIZATION_VERTEXSHADER_H #include "Shader.h" namespace Nuclex { namespace Graphics { namespace Rasterization { // ------------------------------------------------------------------------------------------- // ///GPU program that transforms vertices into view space (usually) class VertexShader : public Shader { /// Initializes a new vertex shader containing the specified code /// Compiled code that will be run by the GPU /// Length of the code in bytes public: NUCLEX_GRAPHICS_API VertexShader( const std::uint8_t *const bytecode, std::size_t length ) : Shader(bytecode, length) {} /// Creates a copy of an existing vertex shader /// Existing vertex shader that will be copied /// /// The copy will not take over the existing vertex shader's attached observers. /// public: NUCLEX_GRAPHICS_API VertexShader(const VertexShader &other) : Shader(other) {} /// Destroys the vertex shader public: NUCLEX_GRAPHICS_API virtual ~VertexShader(); }; // ------------------------------------------------------------------------------------------- // }}} // namespace Nuclex::Graphics::Rasterization #endif // NUCLEX_GRAPHICS_RASTERIZATION_VERTEXSHADER_H