#pragma region CPL License
/*
Nuclex Native Framework
Copyright (C) 2002-2013 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#pragma endregion // CPL License
#ifndef NUCLEX_GRAPHICS_RASTERIZATION_VERTEXSHADER_H
#define NUCLEX_GRAPHICS_RASTERIZATION_VERTEXSHADER_H
#include "Shader.h"
namespace Nuclex { namespace Graphics { namespace Rasterization {
// ------------------------------------------------------------------------------------------- //
///GPU program that transforms vertices into view space (usually)
class VertexShader : public Shader {
/// Initializes a new vertex shader containing the specified code
/// Compiled code that will be run by the GPU
/// Length of the code in bytes
public: NUCLEX_GRAPHICS_API VertexShader(
const std::uint8_t *const bytecode, std::size_t length
) : Shader(bytecode, length) {}
/// Creates a copy of an existing vertex shader
/// Existing vertex shader that will be copied
///
/// The copy will not take over the existing vertex shader's attached observers.
///
public: NUCLEX_GRAPHICS_API VertexShader(const VertexShader &other) :
Shader(other) {}
/// Destroys the vertex shader
public: NUCLEX_GRAPHICS_API virtual ~VertexShader();
};
// ------------------------------------------------------------------------------------------- //
}}} // namespace Nuclex::Graphics::Rasterization
#endif // NUCLEX_GRAPHICS_RASTERIZATION_VERTEXSHADER_H