#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2013 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License #ifndef NUCLEX_GRAPHICS_RASTERIZATION_USAGE_H #define NUCLEX_GRAPHICS_RASTERIZATION_USAGE_H namespace Nuclex { namespace Graphics { namespace Rasterization { // ------------------------------------------------------------------------------------------- // namespace Usage { /// Indicates how a GPU resource is going to be used enum Enum { /// Resource will be filled once and will not change after that /// /// This is generally the fastest type of resource since it can be aggressively /// cached and used without synchronization. If the resource changes despite being /// tagged as immutable, it may incur a hefty performance hit since the rasterizer /// implementation likely needs to completely discard the original resource and /// create a new one instead. /// Immutable = 0, /// Resource will be filled once but can be changed by the GPU /// /// The resource will only be initialized by the CPU once, but can be read and written /// to by the GPU. This kind of resource is often used by advanced rendering techniques /// that produce intermediate data. /// GpuChangeable = 1, /// Resource is a buffer for data transfer from the CPU to the GPU /// /// A resource that is optimized for writeability by the CPU. If you mass-generate /// data on the CPU (eg. computational geometry of CPU-calculated particles) that /// you wish to use on the GPU somehow, this is the usage you should indicate. /// CpuToGpuTransfer = 2, /// Resource is a buffer generated by the GPU for CPU consumption /// /// Only useful for GPU computations and other rare cases, this indicates that /// the resource is built on the GPU and will be read from by the CPU. /// GpuToCpuTransfer = 3, }; } // namespace Modality // ------------------------------------------------------------------------------------------- // }}} // namespace Nuclex::Graphics::Rasterization #endif // NUCLEX_GRAPHICS_RASTERIZATION_USAGE_H