#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2013 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License #ifndef NUCLEX_GRAPHICS_RASTERIZATION_GENERICCONSTANTBUFFER_H #define NUCLEX_GRAPHICS_RASTERIZATION_GENERICCONSTANTBUFFER_H #include "Buffer.h" #include "../VertexElement.h" namespace Nuclex { namespace Graphics { namespace Rasterization { // ------------------------------------------------------------------------------------------- // ///Stores constants that are passed to a shader class GenericConstantBuffer : public Buffer { /// Initializes a new constant buffer with the specified capacity /// Number of bytes to reserve for this buffer protected: NUCLEX_GRAPHICS_API GenericConstantBuffer(std::size_t capacityInBytes) : Buffer(capacityInBytes) {} /// Initializes a new constant buffer by copying an existing buffer /// Existing constant buffer that will be copied protected: NUCLEX_GRAPHICS_API GenericConstantBuffer(const GenericConstantBuffer &other) : Buffer(other) {} /// Frees all resources owned by the instance public: NUCLEX_GRAPHICS_API virtual ~GenericConstantBuffer() {} /// Counts the number of elements stored in the constant buffer /// The number of elements stored in the constant buffer public: virtual std::size_t CountElements() const = 0; /// /// Retrieves an array describing the elements stored in the constant buffer /// /// An array describing the elements stored in the constant buffer public: virtual const VertexElement *GetElements() const = 0; /// Copies the contents of another buffer into this buffer /// Other buffer whose contents will be copied /// A reference to this buffer protected: NUCLEX_GRAPHICS_API GenericConstantBuffer &operator =( const GenericConstantBuffer &other ) { Buffer::operator=(other); return *this; } }; // ------------------------------------------------------------------------------------------- // }}} // namespace Nuclex::Graphics::Rasterization #endif // NUCLEX_GRAPHICS_RASTERIZATION_GENERICCONSTANTBUFFER_H