#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2013 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License #ifndef NUCLEX_GRAPHICS_INTROSPECTION_SHADERREFLECTOR_H #define NUCLEX_GRAPHICS_INTROSPECTION_SHADERREFLECTOR_H #include "Nuclex/Graphics/Config.h" #include "ShaderMetadata.h" #include namespace Nuclex { namespace Graphics { namespace Introspection { // ------------------------------------------------------------------------------------------- // /// Extracts parameter information from a compiled shader file class ShaderReflector { /// Extracts the metadata from the provided shader /// Address of the shader bytecode program in memory /// Total length of the shader bytecode program /// The meta data retrieved from the shader program public: static std::unique_ptr Read( const std::uint8_t *bytecode, std::size_t length ); ShaderReflector(const ShaderReflector &); ShaderReflector &operator =(const ShaderReflector &); }; // ------------------------------------------------------------------------------------------- // }}} // namespace Nuclex::Graphics::Introspection #endif // NUCLEX_GRAPHICS_INTROSPECTION_SHADERREFLECTOR_H