#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2013 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License #ifndef NUCLEX_GRAPHICS_INTROSPECTION_SHADERMETADATA_H #define NUCLEX_GRAPHICS_INTROSPECTION_SHADERMETADATA_H #include "Nuclex/Graphics/Config.h" #include "InputParameter.h" #include "ConstantBufferMetadata.h" #include "ResourceMetadata.h" namespace Nuclex { namespace Graphics { namespace Introspection { // ------------------------------------------------------------------------------------------- // /// Provides informations about a shader struct ShaderMetadata { /// Inputs the shader processes /// /// If the shader is a vertex shader, it receives these inputs from the currently /// bound vertex buffers. A pixel shader would receive these inputs from the outputs /// of the vertex shader. /// public: std::vector Inputs; /// Resources the shader consumes public: std::vector Resources; /// Constant buffers the shader consumes public: std::vector ConstantBuffers; }; // ------------------------------------------------------------------------------------------- // }}} // namespace Nuclex::Graphics::Introspection #endif // NUCLEX_GRAPHICS_INTROSPECTION_SHADERMETADATA_H