#pragma region CPL License
/*
Nuclex Native Framework
Copyright (C) 2002-2013 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#pragma endregion // CPL License
#ifndef NUCLEX_GRAPHICS_INTROSPECTION_SHADERMETADATA_H
#define NUCLEX_GRAPHICS_INTROSPECTION_SHADERMETADATA_H
#include "Nuclex/Graphics/Config.h"
#include "InputParameter.h"
#include "ConstantBufferMetadata.h"
#include "ResourceMetadata.h"
namespace Nuclex { namespace Graphics { namespace Introspection {
// ------------------------------------------------------------------------------------------- //
/// Provides informations about a shader
struct ShaderMetadata {
/// Inputs the shader processes
///
/// If the shader is a vertex shader, it receives these inputs from the currently
/// bound vertex buffers. A pixel shader would receive these inputs from the outputs
/// of the vertex shader.
///
public: std::vector Inputs;
/// Resources the shader consumes
public: std::vector Resources;
/// Constant buffers the shader consumes
public: std::vector ConstantBuffers;
};
// ------------------------------------------------------------------------------------------- //
}}} // namespace Nuclex::Graphics::Introspection
#endif // NUCLEX_GRAPHICS_INTROSPECTION_SHADERMETADATA_H