#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2013 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License // If the library is compiled as a DLL, this ensures symbols are exported #define NUCLEX_GAME_SOURCE 1 #include "Nuclex/Game/Timing/ManualClock.h" #include namespace Nuclex { namespace Game { namespace Timing { // ------------------------------------------------------------------------------------------- // void ManualClock::AddTime(std::uint64_t ticks) { this->elapsedTicks += ticks; } // ------------------------------------------------------------------------------------------- // std::uint64_t ManualClock::GetWraparoundTime() const { return std::numeric_limits::max(); } // ------------------------------------------------------------------------------------------- // std::uint64_t ManualClock::GetTime() const { return this->elapsedTicks; } // ------------------------------------------------------------------------------------------- // std::uint64_t ManualClock::GetFrequency() const { return this->frequency; } // ------------------------------------------------------------------------------------------- // }}} // namespace Nuclex::Game::Timing