#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2013 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License // If the library is compiled as a DLL, this ensures symbols are exported #define NUCLEX_GAME_SOURCE 1 #include "Nuclex/Game/States/SceneGraphGameState.h" #include namespace Nuclex { namespace Game { namespace States { // ------------------------------------------------------------------------------------------- // SceneGraphGameState::SceneGraphGameState() : areSceneNodesAdded(false), areSceneNodesCreated(false) {} // ------------------------------------------------------------------------------------------- // SceneGraphGameState::~SceneGraphGameState() { using namespace std; assert( !this->areSceneNodesCreated && "Game state was destroyed while it was still active (scene nodes created). " "Sorry, the destructor of the SceneGraphGameState cannot call your virtual " "DoDetachSceneNodes() or DoCreateSceneNodes() methods, so it's up to your " "game state manager to exit its game states before destroying them." ); } // ------------------------------------------------------------------------------------------- // }}} // namespace Nuclex::Game::States