Debug
ARM
Debug
Win32
Debug
x64
Release
ARM
Release
Win32
Release
x64
$(VCTargetsPath11)
{bd12d7fd-f3ff-4b76-8b56-2410b4e90dbd}
Win32Proj
Nuclex.Game.Native (msvc-11.0-winrt)
Nuclex_Game_Native
en-US
11.0
true
DynamicLibrary
true
v110
DynamicLibrary
true
v110
DynamicLibrary
true
v110
DynamicLibrary
false
true
v110
DynamicLibrary
false
true
v110
DynamicLibrary
false
true
v110
x86
x64
arm
false
false
bin\x86-winrt\$(Configuration)\
obj\x86-winrt\$(Configuration)\
Nuclex.Game.Native
false
false
bin\x86-winrt\$(Configuration)\
obj\x86-winrt\$(Configuration)\
Nuclex.Game.Native
false
false
bin\arm-winrt\$(Configuration)\
obj\arm-winrt\$(Configuration)\
Nuclex.Game.Native
false
false
bin\arm-winrt\$(Configuration)\
obj\arm-winrt\$(Configuration)\
Nuclex.Game.Native
false
false
bin\x64-winrt\$(Configuration)\
obj\x64-winrt\$(Configuration)\
Nuclex.Game.Native
false
false
bin\x64-winrt\$(Configuration)\
obj\x64-winrt\$(Configuration)\
Nuclex.Game.Native
NotUsing
true
true
StreamingSIMDExtensions2
$(ProjectDir)Include\;$(IntDir);%(AdditionalIncludeDirectories)
Console
false
false
NotUsing
false
Full
Size
true
false
true
StreamingSIMDExtensions2
$(ProjectDir)Include\;$(IntDir);%(AdditionalIncludeDirectories)
Console
false
false
NotUsing
false
true
$(ProjectDir)Include\;$(IntDir);%(AdditionalIncludeDirectories)
Console
false
false
NotUsing
false
Full
Size
true
false
true
$(ProjectDir)Include\;$(IntDir);%(AdditionalIncludeDirectories)
Console
false
false
NotUsing
false
true
$(ProjectDir)Include\;$(IntDir);%(AdditionalIncludeDirectories)
Console
false
false
NotUsing
false
Full
Size
true
false
true
$(ProjectDir)Include\;$(IntDir);%(AdditionalIncludeDirectories)
Console
false
false
COPY "%(FullPath)" "$(TargetDir)" > NUL
Copying %(Filename) to target directory...
$(TargetDir)%(Filename)%(Extension);%(Outputs)
true