Debug ARM Debug Win32 Debug x64 Release ARM Release Win32 Release x64 $(VCTargetsPath11) {bd12d7fd-f3ff-4b76-8b56-2410b4e90dbd} Win32Proj Nuclex.Game.Native (msvc-11.0-winrt) Nuclex_Game_Native en-US 11.0 true DynamicLibrary true v110 DynamicLibrary true v110 DynamicLibrary true v110 DynamicLibrary false true v110 DynamicLibrary false true v110 DynamicLibrary false true v110 x86 x64 arm false false bin\x86-winrt\$(Configuration)\ obj\x86-winrt\$(Configuration)\ Nuclex.Game.Native false false bin\x86-winrt\$(Configuration)\ obj\x86-winrt\$(Configuration)\ Nuclex.Game.Native false false bin\arm-winrt\$(Configuration)\ obj\arm-winrt\$(Configuration)\ Nuclex.Game.Native false false bin\arm-winrt\$(Configuration)\ obj\arm-winrt\$(Configuration)\ Nuclex.Game.Native false false bin\x64-winrt\$(Configuration)\ obj\x64-winrt\$(Configuration)\ Nuclex.Game.Native false false bin\x64-winrt\$(Configuration)\ obj\x64-winrt\$(Configuration)\ Nuclex.Game.Native NotUsing true true StreamingSIMDExtensions2 $(ProjectDir)Include\;$(IntDir);%(AdditionalIncludeDirectories) Console false false NotUsing false Full Size true false true StreamingSIMDExtensions2 $(ProjectDir)Include\;$(IntDir);%(AdditionalIncludeDirectories) Console false false NotUsing false true $(ProjectDir)Include\;$(IntDir);%(AdditionalIncludeDirectories) Console false false NotUsing false Full Size true false true $(ProjectDir)Include\;$(IntDir);%(AdditionalIncludeDirectories) Console false false NotUsing false true $(ProjectDir)Include\;$(IntDir);%(AdditionalIncludeDirectories) Console false false NotUsing false Full Size true false true $(ProjectDir)Include\;$(IntDir);%(AdditionalIncludeDirectories) Console false false COPY "%(FullPath)" "$(TargetDir)" > NUL Copying %(Filename) to target directory... $(TargetDir)%(Filename)%(Extension);%(Outputs) true