#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2013 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License #ifndef NUCLEX_GAME_UPDATEABLE_H #define NUCLEX_GAME_UPDATEABLE_H namespace Nuclex { namespace Game { // ------------------------------------------------------------------------------------------- // class GameTime; // ------------------------------------------------------------------------------------------- // /// Can be implemented by game states to be notified of Update() calls class Updateable { /// Destroys the updateable object public: virtual ~Updateable() {} /// Called when the game state should advance its simulation state /// Provides the elapsed real world and simulation time /// /// In this call, the game state should advance its own simulation according to /// the amount of passed time. It is generally useful to manage the game's state /// independent of its scene graph so game servers can run the game purely calling /// this method without rendering and game clients can run the Update() cycle threaded /// while rendering the most recent scene graph to the screen. /// public: virtual void Update(const GameTime &gameTime) = 0; }; // ------------------------------------------------------------------------------------------- // }} // namespace Nuclex::Game #endif // NUCLEX_GAME_UPDATEABLE_H