#pragma region CPL License
/*
Nuclex Native Framework
Copyright (C) 2002-2013 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#pragma endregion // CPL License
#ifndef NUCLEX_GAME_UPDATEABLE_H
#define NUCLEX_GAME_UPDATEABLE_H
namespace Nuclex { namespace Game {
// ------------------------------------------------------------------------------------------- //
class GameTime;
// ------------------------------------------------------------------------------------------- //
/// Can be implemented by game states to be notified of Update() calls
class Updateable {
/// Destroys the updateable object
public: virtual ~Updateable() {}
/// Called when the game state should advance its simulation state
/// Provides the elapsed real world and simulation time
///
/// In this call, the game state should advance its own simulation according to
/// the amount of passed time. It is generally useful to manage the game's state
/// independent of its scene graph so game servers can run the game purely calling
/// this method without rendering and game clients can run the Update() cycle threaded
/// while rendering the most recent scene graph to the screen.
///
public: virtual void Update(const GameTime &gameTime) = 0;
};
// ------------------------------------------------------------------------------------------- //
}} // namespace Nuclex::Game
#endif // NUCLEX_GAME_UPDATEABLE_H