#pragma region CPL License /* Nuclex Native Framework Copyright (C) 2002-2013 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #pragma endregion // CPL License #ifndef NUCLEX_GAME_STATES_MODALITY_H #define NUCLEX_GAME_STATES_MODALITY_H #include "Nuclex/Game/Config.h" namespace Nuclex { namespace Game { namespace States { // ------------------------------------------------------------------------------------------- // namespace Modality { /// /// Possible behaviors of a game state in respect to the states below it on the stack /// enum Enum { /// /// The game state takes exclusive ownership of the screen does not require the state /// below it in the stack to be updated as long as it's active. /// Exclusive, /// /// The game state sits on top of the state below it in the stack, but does /// not completely obscure it or requires it to continue being updated. /// Popup }; } // namespace Modality // ------------------------------------------------------------------------------------------- // }}} // namespace Nuclex::Game::States #endif // NUCLEX_GAME_STATES_MODALITY_H