#pragma region CPL License
/*
Nuclex Native Framework
Copyright (C) 2002-2013 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#pragma endregion // CPL License
#ifndef NUCLEX_GAME_STATES_MODALITY_H
#define NUCLEX_GAME_STATES_MODALITY_H
#include "Nuclex/Game/Config.h"
namespace Nuclex { namespace Game { namespace States {
// ------------------------------------------------------------------------------------------- //
namespace Modality {
///
/// Possible behaviors of a game state in respect to the states below it on the stack
///
enum Enum {
///
/// The game state takes exclusive ownership of the screen does not require the state
/// below it in the stack to be updated as long as it's active.
///
Exclusive,
///
/// The game state sits on top of the state below it in the stack, but does
/// not completely obscure it or requires it to continue being updated.
///
Popup
};
} // namespace Modality
// ------------------------------------------------------------------------------------------- //
}}} // namespace Nuclex::Game::States
#endif // NUCLEX_GAME_STATES_MODALITY_H