Debug Win32 Debug x64 Release Win32 Release x64 {2F422214-9BCE-4214-B087-58B8C3B58AE5} Win32Proj NuclexGameNativeTests Nuclex.Game.Native.Tests (msvc-10.0) Application true Unicode Application true Unicode Application false true Unicode Application false true Unicode true true false false x86 bin\x86\$(Configuration)\ obj\x86\$(Configuration)\ bin\x86\$(Configuration)\ obj\x86\$(Configuration)\ Nuclex.Game.Native.Tests Nuclex.Game.Native.Tests x86 x64 bin\x64\$(Configuration)\ obj\x64\$(Configuration)\ bin\x64\$(Configuration)\ obj\x64\$(Configuration)\ Nuclex.Game.Native.Tests Nuclex.Game.Native.Tests arm Level3 Disabled WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) ..\Nuclex.Game.Native\Include\;..\References\unittest++\Include\ Console true ..\Nuclex.Game.Native\bin\x86\$(Configuration)\;..\References\unittest++\msvc-10.0-$(Platform)\ Nuclex.Game.Native.lib;unittest++.$(Configuration).lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) Level3 Disabled WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) ..\Nuclex.Game.Native\Include\;..\References\unittest++\Include\ Console true ..\Nuclex.Game.Native\bin\x86\$(Configuration)\;..\References\unittest++\msvc-10.0-$(Platform)\ Nuclex.Game.Native.lib;unittest++.$(Configuration).lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) Level3 MaxSpeed true true WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) ..\Nuclex.Game.Native\Include\;..\References\unittest++\Include\ Console true true true ..\Nuclex.Game.Native\bin\x86\$(Configuration)\;..\References\unittest++\msvc-10.0-$(Platform)\ Nuclex.Game.Native.lib;unittest++.$(Configuration).lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) Level3 MaxSpeed true true WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) ..\Nuclex.Game.Native\Include\;..\References\unittest++\Include\ Console true true true ..\Nuclex.Game.Native\bin\x86\$(Configuration)\;..\References\unittest++\msvc-10.0-$(Platform)\ Nuclex.Game.Native.lib;unittest++.$(Configuration).lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) Document COPY "%(FullPath)" "$(TargetDir)" > NUL Copying %(Filename) to target directory... $(TargetDir)%(Filename)%(Extension);%(Outputs)