#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Collections.Generic; using System.IO; using System.Runtime.InteropServices; namespace Nuclex.Audio.Formats.Wave { /// Carries the informations stored in an extensible wave format chunk [StructLayout(LayoutKind.Sequential)] public struct WaveFormatExtensible { /// FormatTag specifier for normal, uncompressed PCM audio public const ushort WAVEFORMATPCM = WaveFormatEx.WAVEFORMATPCM; /// FormatTag specifier for the WaveFormatExtensible chunk public const ushort WAVEFORMATEXTENSIBLE = 65534; /// Signature by which this chunk can be recognized public readonly static byte[] Signature = WaveFormatEx.Signature; /// Size of the WaveFormatExtensible structure public const int Size = 40; /// Sample data is stored in analog format (unknown) public static readonly Guid KSDATAFORMAT_SUBTYPE_ANALOG = new Guid( "6dba3190-67bd-11cf-a0f7-0020afd156e4" ); /// Sample data is stored in uncompressed PCM format public static readonly Guid KSDATAFORMAT_SUBTYPE_PCM = new Guid( "00000001-0000-0010-8000-00aa00389b71" ); /// Sample data is stored in uncompressed IEEE float format public static readonly Guid KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = new Guid( "00000003-0000-0010-8000-00aa00389b71" ); #if false // Undocumented sample data formats defined by windows public static readonly Guid KSDATAFORMAT_SUBTYPE_DRM = new Guid( "00000009-0000-0010-8000-00aa00389b71" ); public static readonly Guid KSDATAFORMAT_SUBTYPE_ALAW = new Guid( "00000006-0000-0010-8000-00aa00389b71" ); public static readonly Guid KSDATAFORMAT_SUBTYPE_MULAW = new Guid( "00000007-0000-0010-8000-00aa00389b71" ); public static readonly Guid KSDATAFORMAT_SUBTYPE_ADPCM = new Guid( "00000002-0000-0010-8000-00aa00389b71" ); public static readonly Guid KSDATAFORMAT_SUBTYPE_MPEG = new Guid( "00000050-0000-0010-8000-00aa00389b71" ); #endif /// Old style wave format description public WaveFormatEx FormatEx; /// Number of valid bits in each sample /// /// /// The new wave format allows the number of valid bits in a sample to be less /// than the number of bits per sample. This allows for easier handling of /// non byte sized sample precisions because samples can be of a regular byte /// size but the implementation doesn't have to use all of the bits. /// /// /// Should be set to 0 (indicating it's not used) when all sample bits are /// filled and the precision actually matches a byte size. /// /// /// Can also contain the samples per block if the bits per sample field in the /// wave format structure is 0. /// /// public ushort ValidBitsPerSample; /// Bit flags indicating which audio channels have been provided public ChannelMaskFlags ChannelMask; /// Specifies the actual sample data format used public Guid SubFormat; /// Reads the WaveFormat information structure from a binary stream /// Reader from which to read the WaveFormat structure /// Wave format structure to be written to the file /// The total size of the structure as indicated in the size field public static int Load(BinaryReader reader, out WaveFormatExtensible waveFormat) { int totalSize = WaveFormatEx.Load(reader, out waveFormat.FormatEx); waveFormat.ValidBitsPerSample = reader.ReadUInt16(); waveFormat.ChannelMask = (ChannelMaskFlags)reader.ReadUInt32(); byte[] subFormatGuidBytes = reader.ReadBytes(16); waveFormat.SubFormat = new Guid(subFormatGuidBytes); return totalSize; } /// Saves the WaveFormat information structure into a binary stream /// Writer through which to write the WaveFormat structure /// Wave format structure to be written to the file public static void Save(BinaryWriter writer, ref WaveFormatExtensible waveFormat) { WaveFormatEx.Save(writer, WaveFormatExtensible.Size, ref waveFormat.FormatEx); writer.Write((UInt16)waveFormat.ValidBitsPerSample); writer.Write((UInt32)waveFormat.ChannelMask); byte[] subFormatGuidBytes = waveFormat.SubFormat.ToByteArray(); writer.Write(subFormatGuidBytes, 0, 16); } } } // namespace Nuclex.Audio.Formats.Wave