#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion #if UNITTEST using System; using System.Runtime.InteropServices; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; using NUnit.Framework; using NMock; using Nuclex.Input; using Nuclex.UserInterface.Controls.Desktop; using Nuclex.UserInterface.Input; using Is = NMock.Is; namespace Nuclex.UserInterface.Visuals.Flat.Renderers { /// Unit Test for the flat choice control renderer [TestFixture] internal class FlatChoiceControlRendererTest : ControlRendererTest { /// Called before each test is run [SetUp] public override void Setup() { base.Setup(); this.choice = new ChoiceControl(); this.choice.Text = "Choice"; this.choice.Bounds = new UniRectangle(10, 10, 100, 50); Screen.Desktop.Children.Add(this.choice); this.renderer = new FlatChoiceControlRenderer(); } /// /// Verifies that the choice control renderer can render disabled choices /// [Test] public void TestRenderDisabled() { this.choice.Enabled = false; drawAndExpectState("off.disabled"); this.choice.Selected = true; drawAndExpectState("on.disabled"); } /// /// Verifies that the choice control renderer can render normal choices /// [Test] public void TestRenderNormal() { this.choice.Enabled = true; drawAndExpectState("off.normal"); this.choice.Selected = true; drawAndExpectState("on.normal"); } /// /// Verifies that the choice control renderer can render highlighted choices /// [Test] public void TestRenderHighlighted() { Screen.InjectMouseMove(15.0f, 15.0f); // Move the mouse cursor over the choice drawAndExpectState("off.highlighted"); this.choice.Selected = true; drawAndExpectState("on.highlighted"); } /// /// Verifies that the choice control renderer can render depressed choices /// [Test] public void TestRenderDepressed() { // Move the mouse cursor over the choice and press it Screen.InjectMouseMove(15.0f, 15.0f); Screen.InjectMousePress(MouseButtons.Left); drawAndExpectState("off.depressed"); this.choice.Selected = true; drawAndExpectState("on.depressed"); } /// /// Lets the renderer draw the choice control and verifies that the choice used /// the skin elements from the expected state /// /// /// Expected state the skin elements should be using /// private void drawAndExpectState(string expectedState) { // Make sure the renderer draws at least a frame and the choice's text MockedGraphics.Expects.One.Method( m => m.DrawElement(null, RectangleF.Empty) ).With(Is.StringContaining(expectedState), Is.Anything); MockedGraphics.Expects.One.Method( m => m.DrawString(null, RectangleF.Empty, null) ).With(Is.StringContaining(expectedState), Is.Anything, Is.EqualTo("Choice")); // Let the renderer draw the choice into the mocked graphics interface renderer.Render(this.choice, MockedGraphics.MockObject); // And verify the expected drawing commands were issues Mockery.VerifyAllExpectationsHaveBeenMet(); } /// Choice control renderer being tested private FlatChoiceControlRenderer renderer; /// Choice control used to test the choice control renderer private ChoiceControl choice; } } // namespace Nuclex.UserInterface.Visuals.Flat.Renderers #endif // UNITTEST