#region CPL License /* Nuclex Framework Copyright (C) 2002-2010 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Collections.Generic; namespace Nuclex.UserInterface.Visuals.Flat.Renderers { /// Renders button controls in a traditional flat style public class FlatButtonControlRenderer : IFlatControlRenderer { /// /// Renders the specified control using the provided graphics interface /// /// Control that will be rendered /// /// Graphics interface that will be used to draw the control /// public void Render( Controls.Desktop.ButtonControl control, IFlatGuiGraphics graphics ) { RectangleF controlBounds = control.GetAbsoluteBounds(); // Determine the style to use for the button int stateIndex = 0; if(control.Enabled) { if(control.Depressed) { stateIndex = 3; } else if(control.MouseHovering || control.HasFocus) { stateIndex = 2; } else { stateIndex = 1; } } // Draw the button's frame graphics.DrawElement(states[stateIndex], controlBounds); // If there's text assigned to the button, draw it into the button if(!string.IsNullOrEmpty(control.Text)) { graphics.DrawString(states[stateIndex], controlBounds, control.Text); } } /// Names of the states the button control can be in /// /// Storing this as full strings instead of building them dynamically prevents /// any garbage from forming during rendering. /// private static readonly string[] states = new string[] { "button.disabled", "button.normal", "button.highlighted", "button.depressed" }; } } // namespace Nuclex.UserInterface.Visuals.Flat.Renderers