#region CPL License /* Nuclex Framework Copyright (C) 2002-2010 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Collections.Generic; using System.Diagnostics; using Microsoft.Xna.Framework.Input; using Nuclex.Input; using Nuclex.UserInterface.Input; namespace Nuclex.UserInterface.Controls.Desktop { // Always move in absolute (offset) coordinates? // Or always move in fractional coordinates? // // Preferring b), because I restores the user's display to the exact // state it was if the resolution is changed, including that fact that // lower resolutions would cause the windows to go off-screen. // // However, b) would mean a call to GetAbsolutePosition() each frame. // Which isn't so bad, but... avoidable with a) // Properties: // Boundaries (for constraining a control to a region) // Moveable (turn moveability on or off) /// Control the user can drag around with the mouse public abstract class DraggableControl : Control { /// Initializes a new draggable control public DraggableControl() { EnableDragging = true; } /// Initializes a new draggable control /// Whether the control can obtain the input focus public DraggableControl(bool canGetFocus) : base(canGetFocus) { EnableDragging = true; } /// Called when the mouse position is updated /// X coordinate of the mouse cursor on the GUI /// Y coordinate of the mouse cursor on the GUI protected override void OnMouseMoved(float x, float y) { if(this.beingDragged) { // Adjust the control's position within the container this.Bounds.Location.X.Offset += x - this.pickupX; this.Bounds.Location.Y.Offset += y - this.pickupY; } else { // Remember the current mouse position so we know where the user picked // up the control when a drag operation begins this.pickupX = x; this.pickupY = y; } } /// Called when a mouse button has been pressed down /// Index of the button that has been pressed protected override void OnMousePressed(MouseButtons button) { if(button == MouseButtons.Left) { this.beingDragged = this.enableDragging; } } /// Called when a mouse button has been released again /// Index of the button that has been released protected override void OnMouseReleased(MouseButtons button) { if(button == MouseButtons.Left) { this.beingDragged = false; } } /// Whether the control can be dragged with the mouse protected bool EnableDragging { get { return this.enableDragging; } set { this.enableDragging = value; this.beingDragged &= value; } } /// Whether the control can be dragged private bool enableDragging; /// Whether the control is currently being dragged private bool beingDragged; /// X coordinate at which the control was picked up private float pickupX; /// Y coordinate at which the control was picked up private float pickupY; } } // namespace Nuclex.UserInterface.Controls.Desktop