using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Nuclex.UserInterface")] [assembly: AssemblyProduct("Nuclex Framework")] [ assembly: AssemblyDescription( "Manages interactive user interfaces in XNA applications that can be " + "controlled by keyboard, mouse or game pad" ) ] [assembly: AssemblyCompany("Nuclex Development Labs")] [assembly: AssemblyCopyright("Copyright © Nuclex Development Labs 2007-2010")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] // Setting ComVisible to false makes the types in this assembly not visible // to COM components. If you need to access a type in this assembly from // COM, set the ComVisible attribute to true on that type. [assembly: ComVisible(false)] // The following GUID is for the ID of the typelib if this project is exposed to COM [assembly: Guid("25e12a30-4bb4-43f0-b1ad-1ece4d96b6e7")] #if UNITTEST // This is required to allow NMock to mock internal interfaces or interfaces // nested in internal classes. [assembly: InternalsVisibleTo(NMock.Constants.InternalsVisibleToDynamicProxy)] #endif // Version information for an assembly consists of the following four values: // // Major Version // Minor Version // Build Number // Revision // [assembly: AssemblyVersion("4.0.0.0")]