#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion #if UNITTEST using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using NUnit.Framework; using Nuclex.Graphics; using Nuclex.Testing.Xna; using KerningEntry = System.Collections.Generic.KeyValuePair< Nuclex.Fonts.VectorFont.KerningPair, Microsoft.Xna.Framework.Vector2 >; namespace Nuclex.Fonts { /// Unit tests for the vector font character class [TestFixture] public class VectorFontCharacterTest { /// Verifies that the tested character has a valid advancement [Test] public void TestAdvancement() { Assert.Greater(this.vectorCharacter.Advancement.X, 0); } /// Verifies that the tested character has a face list [Test] public void TestFaces() { Assert.Greater(this.vectorCharacter.Faces.Count, 0); } /// Verifies that the tested character has an outline list [Test] public void TestOutlines() { Assert.Greater(this.vectorCharacter.Outlines.Count, 0); } /// Verifies that the tested character has vertices [Test] public void TestVertices() { Assert.Greater(this.vectorCharacter.Vertices.Count, 0); } /// Called before each test is run [SetUp] public void Setup() { this.mockedGraphicsDeviceService = new MockedGraphicsDeviceService(); this.mockedGraphicsDeviceService.CreateDevice(); this.contentManager = new ResourceContentManager( GraphicsDeviceServiceHelper.MakePrivateServiceProvider( this.mockedGraphicsDeviceService ), Resources.UnitTestResources.ResourceManager ); this.vectorFont = this.contentManager.Load("UnitTestVectorFont"); char character = getFirstVisibleCharacter(); int characterIndex = this.vectorFont.CharacterMap[character]; this.vectorCharacter = this.vectorFont.Characters[characterIndex]; } /// Called after each test has run [TearDown] public void Teardown() { if(this.contentManager != null) { this.contentManager.Dispose(); this.contentManager = null; } if(this.mockedGraphicsDeviceService != null) { this.mockedGraphicsDeviceService.DestroyDevice(); this.mockedGraphicsDeviceService = null; } } /// Retrieves the first visible character in the font /// The first visible character in the font private char getFirstVisibleCharacter() { foreach(KeyValuePair character in this.vectorFont.CharacterMap) { int index = character.Value; if(this.vectorFont.Characters[index].Outlines.Count > 0) { return character.Key; } } throw new InvalidOperationException("No visible characters found"); } /// Mocked graphics device service used for unit testing private MockedGraphicsDeviceService mockedGraphicsDeviceService; /// Content manager used to load the vector font private ResourceContentManager contentManager; /// Vector font the tested character is taken from private VectorFont vectorFont; /// Vector font character being tested private VectorFontCharacter vectorCharacter; } } // namespace Nuclex.Fonts #endif // UNITTEST