#region CPL License /* Nuclex Framework Copyright (C) 2002-2008 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Content; using Nuclex.Fonts; namespace Nuclex.Fonts.Content { /// XNA framework content reader for VectorFont characters public class VectorFontCharacterReader : ContentTypeReader { /// Load a vector font character from a stored XNA asset /// Reader from which the asset can be read /// Optional existing instance we are reloading /// The loaded VectorFont character protected override VectorFontCharacter Read( ContentReader input, VectorFontCharacter existingInstance ) { // Read the vertices for this font and the value for the cursor advancement List vertices = input.ReadObject>(); Vector2 advancement = input.ReadObject(); // Load the font's outline index records int outlineCount = input.ReadInt32(); List outlines = new List( outlineCount ); for(int index = 0; index < outlineCount; ++index) { int startVertexIndex = input.ReadInt32(); int vertexCount = input.ReadInt32(); outlines.Add(new VectorFontCharacter.Outline(startVertexIndex, vertexCount)); } // Load the font's face index records int faceCount = input.ReadInt32(); List faces = new List(faceCount); for(int index = 0; index < faceCount; ++index) { int firstVertexIndex = input.ReadInt32(); int secondVertexIndex = input.ReadInt32(); int thirdVertexIndex = input.ReadInt32(); faces.Add( new VectorFontCharacter.Face(firstVertexIndex, secondVertexIndex, thirdVertexIndex) ); } // All done, we can construct a new character from the loaded data return new VectorFontCharacter(advancement, vertices, outlines, faces); } } } // namespace Nuclex.Fonts.Content