#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2009 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.InteropServices;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Nuclex.Graphics {
/// Provides some supporting functions for working with vertices
public static class VertexHelper {
///
/// Calculates the number of primitives given the number of vertices (or indices)
/// and the type of primitives to be drawn.
///
/// Number of vertices or indices
/// Type of primitives the vertices will be processed as
/// The number of primitives that can be built from the vertices
public static int GetPrimitiveCount(int verticesOrIndices, PrimitiveType type) {
switch(type) {
case PrimitiveType.LineStrip: { return verticesOrIndices - 1; }
case PrimitiveType.LineList: { return verticesOrIndices / 2; }
case PrimitiveType.TriangleStrip: { return verticesOrIndices - 2; }
case PrimitiveType.TriangleList: { return verticesOrIndices / 3; }
default: { throw new ArgumentException("Invalid primitive type"); }
}
}
///
/// Checks whether a vertex count is valid for the specified type of primitives
///
/// Number of vertices or indices
/// Type of primitives the vertices will be processed as
///
/// True if the specified number is a valid vertex count for the specified
/// type of primitives
///
///
/// A zero check is expected to be done in addition to this method. Negative
/// vertex or index counts will result in undefined behavior.
///
public static bool IsValidVertexCount(int verticesOrIndices, PrimitiveType type) {
switch(type) {
case PrimitiveType.LineStrip: {
return (verticesOrIndices >= 2);
}
case PrimitiveType.LineList: {
return ((verticesOrIndices % 2) == 0);
}
case PrimitiveType.TriangleStrip: {
return (verticesOrIndices >= 3);
}
case PrimitiveType.TriangleList: {
return (verticesOrIndices % 3) == 0;
}
default: { throw new ArgumentException("Invalid primitive type"); }
}
}
}
} // namespace Nuclex.Graphics