#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Collections.Generic; using Microsoft.Xna.Framework.Graphics; namespace Nuclex.Graphics { /// /// Describes the usage and purpose of an element in a vertex structure /// /// /// Based on ideas from Michael Popoloski's article on gamedev.net: /// http://www.gamedev.net/reference/programming/features/xnaVertexElement/ /// [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] public sealed class VertexElementAttribute : Attribute { /// Initializes a new vertex element attribute /// What purpose the vertex element will serve public VertexElementAttribute(VertexElementUsage usage) { this.usage = usage; } /// Initializes a new vertex element attribute /// What purpose the vertex element will serve /// Format in in which the data for this element is provided public VertexElementAttribute(VertexElementUsage usage, VertexElementFormat format) : this(usage) { this.format = format; this.formatProvided = true; } /// Index of the vertex buffer that will contain this element /// /// Data for vertices can come from multiple vertex buffers. For example, you can store /// the positions of your vertices in one vertex buffer and then store the texture /// coordinates in an entirely different vertex buffer, only to combine them at rendering /// time by using the two vertex buffers simultaneously two feed your shader. /// public int Stream { get { return this.stream; } set { this.stream = value; } } /// What purpose the vertex element is going to be used for public VertexElementUsage Usage { get { return this.usage; } } /// Format the vertex element's data is provided in public VertexElementFormat Format { get { return this.format; } } /// Index of the element when multiple elements share the same usage public byte UsageIndex { get { return this.usageIndex; } set { this.usageIndex = value; } } /// True if a format has been provided for the vertex element internal bool FormatProvided { get { return this.formatProvided; } } /// Index of the vertex buffer that will contain this element private int stream; /// What purpose the vertex element is going to be used for private VertexElementUsage usage; /// Format the vertex element's data is provided in private VertexElementFormat format; /// Index of the element when multiple elements share the same usage private byte usageIndex; /// Whether a format has been provided for this element private bool formatProvided; } } // namespace Nuclex.Graphics