#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Nuclex.Graphics.Debugging { /// Service for overlaying debugging informations on the scene public interface IDebugDrawingService { /// Concatenated View and Projection matrices to use /// /// Update this once per frame to have your debug overlays appear in the /// right places. Simply set it to (View * Projection) of your camera. /// Matrix ViewProjection { get; set; } /// Draws a line from the starting point to the destination point /// Starting point of the line /// Destination point the line will be drawn to /// Desired color of the line void DrawLine(Vector3 from, Vector3 to, Color color); /// Draws a wireframe triangle between three points /// First corner point of the triangle /// Second corner point of the triangle /// Third corner point of the triangle /// Desired color of the line void DrawTriangle(Vector3 a, Vector3 b, Vector3 c, Color color); /// Draws a solid (filled) triangle between three points /// First corner point of the triangle /// Second corner point of the triangle /// Third corner point of the triangle /// Desired color of the line void DrawSolidTriangle(Vector3 a, Vector3 b, Vector3 c, Color color); /// Draws a wireframe box at the specified location /// Contains the coordinates of the box lesser corner /// Contains the coordinates of the box greater corner /// Color of the wireframe to draw void DrawBox(Vector3 min, Vector3 max, Color color); /// Draws a solid (filled) box at the specified location /// Contains the coordinates of the box lesser corner /// Contains the coordinates of the box greater corner /// Desired color for the box void DrawSolidBox(Vector3 min, Vector3 max, Color color); /// Draws a wireframe arrow into the scene to visualize a vector /// Location at which to draw the arrow /// Direction the arrow is pointing into /// Color of the wireframe to draw void DrawArrow(Vector3 origin, Vector3 direction, Color color); /// Draws an arrow into the scene to visualize a vector /// Location from which the arrow originates /// Direction into which the arrow is pointing /// Color of the arrow void DrawSolidArrow(Vector3 origin, Vector3 direction, Color color); /// Draws text onto the screen at pixel coordinates /// /// Location on the screen, in pixels, where the text should be drawn. /// /// String to be drawn /// Color the text should have void DrawString(Vector2 position, string text, Color color); } } // namespace Nuclex.Graphics.Debugging