#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Collections.Generic; using Microsoft.Xna.Framework.Graphics; namespace Nuclex.Graphics.Batching { /// /// Strategies by which the primitive batcher can consolidate vertices /// public enum QueueingStrategy { /// Immediately draws any primitives sent to the batcher. /// /// This results in rather poor performance but keeps the drawing order /// unchanged even when multiple primitve batchers are used to draw at /// the same time. /// Immediate, /// /// The vertex batcher caches any drawing commands until a batch is full /// or the End() method is called. /// /// /// This will greatly improve rendering performance compared to immediate /// drawing. However, using multiple primitve batchers at the same time /// will result in an undefined drawing order (if there are no overlaps or /// the depth buffer is enabled, this won't matter) /// Deferred, /// /// Caches all drawing commands and sorts the primitives queued for drawing /// by the context they use. /// /// /// This is the fastest mode for many small objects. However, drawing order /// will be undefined, requiring either a zero overlap guarantee for any /// vertices drawn or the depth buffer to be enabled. /// Context } } // namespace Nuclex.Graphics.Batching