#region CPL License /* Nuclex Framework Copyright (C) 2002-2009 Nuclex Development Labs This library is free software; you can redistribute it and/or modify it under the terms of the IBM Common Public License as published by the IBM Corporation; either version 1.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the IBM Common Public License for more details. You should have received a copy of the IBM Common Public License along with this library */ #endregion using System; using System.Collections.Generic; using Microsoft.Xna.Framework.Graphics; namespace Nuclex.Graphics.Batching { /// Draws any vertices sent to it immediately /// /// This is the simplest possible queuer. It will draw any vertices handed to /// it immediately. This causes a large number of DrawPrimitive() calls, which /// will have a drastic impact on performance (DirectX 9.0 level games are expected /// to have only a few hundred DrawPrimitive calls per frame). It is advisable to /// use this queuer only if you have a very few primitive batches to draw. /// internal class ImmediateQueuer : Queuer where VertexType : struct, IVertexType { /// Initializes a new immediate primitive queuer /// /// Batch drawer that will be used to render completed vertex batches /// public ImmediateQueuer(IBatchDrawer batchDrawer) : base(batchDrawer) { } /// Queues a series of indexed primitives /// Primitive vertices /// /// Index in the vertex array of the first vertex. This vertex will become /// the new index 0 for the index buffer. /// /// Number of vertices to draw /// Indices of the vertices to draw /// Index of the vertex index to begin drawing with /// Number of vertex indices to draw /// Type of primitives to draw /// Desired graphics device settings for the primitives public override void Queue( VertexType[] vertices, int startVertex, int vertexCount, short[] indices, int startIndex, int indexCount, PrimitiveType type, DrawContext context ) { this.BatchDrawer.Select(vertices, vertexCount, indices, indexCount); this.BatchDrawer.Draw( startVertex, startVertex + vertexCount, startIndex, indexCount, type, context ); } // TODO: Make the queuer split large vertex lists // Otherwise, it would have different behavior from the deferred queuer when // dealing with vertex lists that are too large to be rendered in a single call /// Queues a series of primitives /// Primitive vertices /// Index of vertex to begin drawing with /// Number of vertices to draw /// Type of primitives to draw /// Desired graphics device settings for the primitives public override void Queue( VertexType[] vertices, int startVertex, int vertexCount, PrimitiveType type, DrawContext context ) { this.BatchDrawer.Select(vertices, vertexCount); this.BatchDrawer.Draw(startVertex, vertexCount, type, context); } } } // namespace Nuclex.Graphics.Batching