#region CPL License
/*
Nuclex Framework
Copyright (C) 2002-2009 Nuclex Development Labs
This library is free software; you can redistribute it and/or
modify it under the terms of the IBM Common Public License as
published by the IBM Corporation; either version 1.0 of the
License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
IBM Common Public License for more details.
You should have received a copy of the IBM Common Public
License along with this library
*/
#endregion
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;
namespace Nuclex.Graphics.Batching {
  /// 
  ///   Draws batches of primitives using the most efficient method available
  ///   on the platform the game is running on
  /// 
  internal interface IBatchDrawer where VertexType : struct, IVertexType {
    /// 
    ///   Maximum number of vertices or indices a single batch is allowed to have
    /// 
    /// 
    ///   This value must not change once the batch drawer is passed to a queuer
    ///   since the queuers will size the vertex arrays according to this number.
    /// 
    int MaximumBatchSize { get; }
    /// Selects the vertices that will be used for drawing
    /// Primitive vertices
    /// Number of vertices to draw
    /// Indices of the vertices to draw
    /// Number of vertex indices to draw
    void Select(
      VertexType[] vertices, int vertexCount,
      short[] indices, int indexCount
    );
    /// Selects the vertices that will be used for drawing
    /// Primitive vertices
    /// Number of vertices to draw
    void Select(
      VertexType[] vertices, int vertexCount
    );
    /// Draws a batch of indexed primitives
    /// 
    ///   Index of the first vertex in the vertex array. This vertex will become
    ///   the new index 0 for the index buffer.
    /// 
    /// Number of vertices used in the call
    /// 
    ///   Position at which to begin processing the index array
    /// 
    /// Number of indices that will be processed
    /// Type of primitives to draw
    /// Desired graphics device settings for the primitives
    void Draw(
      int startVertex, int vertexCount,
      int startIndex, int indexCount,
      PrimitiveType type, DrawContext context
    );
    /// Draws a batch of primitives
    /// Index of vertex to begin drawing with
    /// Number of vertices used
    /// Type of primitives that will be drawn
    /// Desired graphics device settings for the primitives
    void Draw(
      int startVertex, int vertexCount,
      PrimitiveType type, DrawContext context
    );
  }
} // namespace Nuclex.Graphics.Batching